Hmm psp-gdb prints some useless s***,but I've just noticed that xmoto needs 32mb of video ram.....which is a way to much for a psp(it has only 4mb of video ram).I will keep asking if there is any way to overcome this.
Hmm psp-gdb prints some useless s***,but I've just noticed that xmoto needs 32mb of video ram.....which is a way to much for a psp(it has only 4mb of video ram).I will keep asking if there is any way to overcome this.
Alright. I've noticed that supertux has been ported, and it used to run even slower than xmoto on a non-gfx accelerated pc. So it seems possible, though it's written with OpenAl/Gl.
Don't expect real progress for a week from now,as it's end of school year and I have to finish everything with my grades,so I won't have much time...but I promise I'll continue it when I have time.If you want I can upload a source code so you can try it for yourself.
Alright. I'll look at the source code to get familiar with it, though I probably won't be able to improve at all.
Bump, keeping it alive !
By the way i love this game!
The source code is here:
http://rapidshare.com/files/36478425/src.zip
To build it you will need all dependencies(bzip2,ode,sdl) and after compilation you will need to link objects by yourself,replacing psp-gcc with psp-g++(just take last command that will appear when doing normal make - it will end with error).Then you will have normal xmoto.elf file.Strip it and pack with standard pspsdk commands.If you don't want to play with all this,there is already compiled eboot.pbp included.Just copy eboot.pbp,textures and locale folders to /psp/game/xmoto.
I get the other parts, but how do I strip elf files?
And must I compile it to create the data files? I'm sure it can't read straight code.![]()
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks