Page 6 of 10 FirstFirst ... 2345678910 LastLast
Results 51 to 60 of 97

Thread: Xmoto for PSP

                  
   
  1. #51

    Default

    Alright.

  2. #52

    Default

    Hmm psp-gdb prints some useless s***,but I've just noticed that xmoto needs 32mb of video ram.....which is a way to much for a psp(it has only 4mb of video ram).I will keep asking if there is any way to overcome this.

  3. #53

    Default

    Alright. I've noticed that supertux has been ported, and it used to run even slower than xmoto on a non-gfx accelerated pc. So it seems possible, though it's written with OpenAl/Gl.

  4. #54

    Default

    Don't expect real progress for a week from now,as it's end of school year and I have to finish everything with my grades,so I won't have much time...but I promise I'll continue it when I have time.If you want I can upload a source code so you can try it for yourself.

  5. #55

    Default

    Alright. I'll look at the source code to get familiar with it, though I probably won't be able to improve at all.

  6. #56

    Default

    Bump, keeping it alive !

    By the way i love this game!

  7. #57

    Default

    The source code is here:
    http://rapidshare.com/files/36478425/src.zip

    To build it you will need all dependencies(bzip2,ode,sdl) and after compilation you will need to link objects by yourself,replacing psp-gcc with psp-g++(just take last command that will appear when doing normal make - it will end with error).Then you will have normal xmoto.elf file.Strip it and pack with standard pspsdk commands.If you don't want to play with all this,there is already compiled eboot.pbp included.Just copy eboot.pbp,textures and locale folders to /psp/game/xmoto.

  8. #58

    Default

    I get the other parts, but how do I strip elf files?
    And must I compile it to create the data files? I'm sure it can't read straight code.

  9. #59

    Default

    keeping alive,,,

  10. #60
    DCEmu Rookie BlackShark's Avatar
    Join Date
    Mar 2006
    Posts
    107
    Rep Power
    71

    Default

    Quote Originally Posted by gambiting View Post
    The source code is here:
    http://rapidshare.com/files/36478425/src.zip

    To build it you will need all dependencies(bzip2,ode,sdl) and after compilation you will need to link objects by yourself,replacing psp-gcc with psp-g++(just take last command that will appear when doing normal make - it will end with error).Then you will have normal xmoto.elf file.Strip it and pack with standard pspsdk commands.If you don't want to play with all this,there is already compiled eboot.pbp included.Just copy eboot.pbp,textures and locale folders to /psp/game/xmoto.
    Alright, Ill give it a try.

Page 6 of 10 FirstFirst ... 2345678910 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •