Page 7 of 9 FirstFirst ... 3456789 LastLast
Results 61 to 70 of 82

Thread: NDS - QuakeDS Preview 2 released

                  
   
  1. #61
    DS LUA Coder Junixx's Avatar
    Join Date
    Mar 2006
    Location
    Missouri, USA
    Posts
    1,386
    Rep Power
    78

    Default

    Quote Originally Posted by aaronblood10 View Post
    Im having the same problem...freezing at "freeing precaches" ... i use gbamp
    It worked for prerelease 1
    Try patching it with DLDI, it's works fine on mine, oh and im using moonshell to boot it also (saying that because sometimes DSO wont load things right for me)

  2. #62
    DCEmu Newbie
    Join Date
    Apr 2006
    Posts
    3
    Rep Power
    0

    Default

    Quote Originally Posted by simonjhall View Post
    @dominik, hello mate I just had a go with skate - it's easy to get going!
    As per the instructions in the skate readme, make a directory (in the root of your flash card) named 'skate'. Extract the zip file into that, with full directory structure.
    Now you've gotta tell QDS how to start this mod: make a text file in the root of your card named 'qdsopts.txt'.
    Open that file in notepad.
    On the first line type '-game', without quotes
    On the second line type 'skate' without quotes, then hit enter to put a newline. Save the file, plug into DS and turn on. When you start a new game you'll be on a skateboard! The demos don't show you on a skateboard though - but then again it doesn't when running on the PC...
    Btw the model texture is way too big for the DS, so you'll get a checkerboard.

    Sorry that I answer so late. ^^

    Yes , it did work.
    Was fun skating on the DS.
    Do you have any plans when you are releasing the RAM Build ?
    As i have an Supercard SD it would be great to play these mods correctly.
    I could help you test these builds if you want , I don't care if they crash alot.

  3. #63

    Default

    I trying patching it several times...it still doesn't work. Oh and I use moonshell to boot too.

  4. #64

    Default

    For those people who are having problems with the game starting the game (eg you're having the freeing precaches problem) I've got a fix for you, so it'll run fine. Mail me if you're interested.


    And I've also just posted a YT vid of Malice running on the Supercard build of QDS, for those people who are interested in playing some total conversions and mods :-)

    Coming soon...

  5. #65
    DCEmu Newbie
    Join Date
    Jul 2006
    Posts
    2
    Rep Power
    0

    Default

    Hey I've got Team Fortress working - but the music doesn't play in the intro demo?

    Just need that networking build now!

  6. #66
    DCEmu Rookie F2bnp's Avatar
    Join Date
    Apr 2007
    Posts
    114
    Rep Power
    66

    Default

    THIS IS GREAT!

    I can play it now!
    The old prerelease sucked but this is very good indeed,

  7. #67

    Default

    Quote Originally Posted by Bingo View Post
    Hey I've got Team Fortress working - but the music doesn't play in the intro demo?

    Just need that networking build now!
    Hello, I know there are several types of team fortress (eg half-life, quakeworld, etc) - which one do you have? Where do I download it and how are you running it? :-)
    I know it's a networked game, so I'm just wondering how you'd run it without the wifi build!

    Also, I assume the game didn't come on a CD, so where does the music in the intro normally come from?

  8. #68

    Default

    Would it be possible to get single player HL1 on the DS? lol... Is that a stupid question? I mean, I assume the DS can render it since it's so old and ugly.

  9. #69
    DCEmu Regular Mr_Biggs's Avatar
    Join Date
    Feb 2006
    Location
    North Carolina, USA
    Posts
    316
    Rep Power
    72

    Default

    no, the source code for HL1 hasnt been released so you cant port it. but im sure you could make clones

  10. #70
    DCEmu Newbie
    Join Date
    Jul 2006
    Posts
    2
    Rep Power
    0

    Default

    Hey I still got my original team fortress (before classic) that I played with QuakeWorld all them years ago, but I believe you can play it on a lan or whatever using the normal quake, which is why it works.

    Btw a port of QuakeWorld would be great cause that would allow easy PC vs DS play? :thumbup:

    Instead of spoiling the surprise you get when it loads, I'll just give the download links I found. I think you'll want the "2.8 full zip":

    http://www.filefactory.org/index.php...ess%20Software
    http://www.fileplanet.com/filelist.aspx?s=74193&v=0

Page 7 of 9 FirstFirst ... 3456789 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •