how do i patch? because i get everything else, my computer is just being ugly and wont let me patch, can anyone tell me how to do this patch? i already have the dldi thingy
Ok, I've been running TF on the DS for a couple of days now and it runs pretty well on the wifi build against a PC, but there's not enough memory for a single player game. Which makes a change!
I don't think I can be bothered with QuakeWorld any more, so I won't be porting that.
how do i patch? because i get everything else, my computer is just being ugly and wont let me patch, can anyone tell me how to do this patch? i already have the dldi thingy
Is there a way to double tap the screen to jump?
i havent seen that in any homebrew FPS so far. that would have to be programmed into the engine as a type of button press. tapping the screen is currently mouselook, i think.
brilliant job, quake ds is just superb! After all those years, I can play my quake wherever I want, it's just fabulous!
That would be grand! More FPS need to take advantage of that...
...and virtual buttons for games with many buttons Like Duke 3D!
Regardless, if it can jump with a double tap to the touch screne, then its source has some value!
I originally did have tapping for jump, but I didn't like it and it had similar problems to the tapping in the other Quake, so I dropped it.
There's gonna be an interim release hopefully in the next few days (wifi, better mod support, on-screen keyboard, bug fixes) - if I have the time I'll see if I can rig in a crappy jump code...
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