Page 1 of 2 12 LastLast
Results 1 to 10 of 15

Thread: [RELEASE] Claxor v0.1

                  
   
  1. #1
    DCEmu Coder Freshmilk's Avatar
    Join Date
    Jul 2006
    Location
    Manchester, UK
    Age
    32
    Posts
    95
    Rep Power
    0

    Talking [RELEASE] Claxor v0.1

    It's now been about a month since I've released anything, and it seems as if TTR is getting a little old now, even for me. So, I decided to look back through some of my unfinished projects, when I came across this one, that I scrapped because I simply couldn't be bothered to finish it, it was too complex. 2 Hours later, here we are, a whole new game. Claxor was one of my first ideas for a game that I ever had when starting LUA. Give or take a few months, and here we are.

    Claxor is quite a simple game, you basically need to draw lines and bounce a ball off them to get the ball into the red box, using only straight lines, and with a limited number of them. Since this is a BETA, its still a little buggy, but nontheless quite enjoyable.

    Just a few screenshots...





    The game's GFX don't look like much now, once again having to be done in MS paint, so don't even bother commenting on them. They will be much improved for the next version, when I have someone to work on them for me.

    The game's controls areactually quite complex for the minute, as what with being quite glitchy, I've had to incorperate a lot of choice to still make it enjoyable.

    The controls are as follows:

    X - Start/Stop drawing line
    R - Next level/Re-randomize level
    L - Previous Level
    Select - Change View

    ^ This is just a cool trick I figured out how to do whilst playing around with the game's collision. There are 3 viewpoints, Normal lines only, Construction lines only, and both. The construction lines basically show where the ball will collide, but what with them refreshing every milisecond or less, the tend to move around the screen to hit the ball, and it looks quite cool. I've left them in just for you to see, although drawing whilst only viewing construction lines is not recommeded.

    Some known glitches to be fixed include that the ball passes straight through straight lines, horizontal or vertical, and that the ball can't tell if a line tries to deflect it downwards. Also, a few more levels would be good to. Expect to see all this in the version, which should be out sometime soon.

    Well, with all that said, have fun.
    Download link: http://www.sendspace.com/file/3yaept or get from the attachment

  2. #2
    DCEmu Legend Buddy4point0's Avatar
    Join Date
    May 2006
    Location
    The Lounge Awesomeness: 1337
    Age
    33
    Posts
    4,026
    Rep Power
    139

    Default

    looks nice, downloading now

  3. #3
    DCEmu Rookie IM back!'s Avatar
    Join Date
    Feb 2007
    Posts
    237
    Rep Power
    69

    Default

    cool, very original

  4. #4
    DCEmu Pro Man's Avatar
    Join Date
    Dec 2005
    Location
    Canada
    Posts
    929
    Rep Power
    76

    Default

    I LOVE THIS GAME, is it a port of the flash game, or one that you have made your self, i cant wait of this game to be done, its soooo addicting

  5. #5

    Default

    I love the way you coded this man its a great piece of coding to achive a game like this

    Great work

  6. #6
    Dream Coder
    Join Date
    Apr 2004
    Location
    Miami, FL
    Age
    38
    Posts
    4,675
    Rep Power
    50

    Default

    FreshMilk: Your sig is WAY too big. Please modify it.
    If anyone is looking to buy, sell, trade games and support a developer directly at the same time, consider joining Goozex. Enjoy!

  7. #7

    Default

    who me? or "Man" ?

    Edit : Thanks for clearing it up Quzar

  8. #8
    DCEmu Coder Freshmilk's Avatar
    Join Date
    Jul 2006
    Location
    Manchester, UK
    Age
    32
    Posts
    95
    Rep Power
    0

    Default

    Fixed up my sig, sorry about having it too big. How's the new one?

  9. #9
    Dream Coder
    Join Date
    Apr 2004
    Location
    Miami, FL
    Age
    38
    Posts
    4,675
    Rep Power
    50

    Default

    The size limit is 500x120 pixels and 75kb (total, not per-image). Sorry for raining on your parade, if it's any consolation, the game name and image is what caught my eye, looks good (no psp here though =P).
    If anyone is looking to buy, sell, trade games and support a developer directly at the same time, consider joining Goozex. Enjoy!

  10. #10
    DCEmu Coder Freshmilk's Avatar
    Join Date
    Jul 2006
    Location
    Manchester, UK
    Age
    32
    Posts
    95
    Rep Power
    0

    Default

    Well, thanks for the complements for the game, but I'd also like some criticism - What could be made better in the game...? What do you dislike? (Excluding GFX and some glitches - there covered)

Page 1 of 2 12 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •