no, you said it correctly, I fail to see why 10x zoom in photoshop will prove its a fake or not.Originally Posted by monkeys
my English is poor.
sorry!!
no, you said it correctly, I fail to see why 10x zoom in photoshop will prove its a fake or not.Originally Posted by monkeys
If you look over at psp hacker there are several pictures of a neogeo running on the pspe. They could be fake but there are lots of the one game and are only on the pspe. I think theyre real...
Hehehe, I think I understand what the Neo Geo Emulator is.
I think it's an atempt to port a version of "NeoCD/SDL". Thus why the option menus (hehe something neo cd & AES versions had) and why the info about a CD drive.
Truthfuly thinking about it. I think porting should be do able. The original emulator (if im looking at one of the ports correctly) required someone to have a cd with the game in the drive. if so its easy to just have it read the files off the memory stick. Hell it actualy makes neo geo emulation more posible since insted of storing the rom files in memory (which are huge), you can load up the data files off the memory stick when needed. Thus you really only need space for all the ram emulation which is well with in the psp limits.
So, If this is a fake, Ba humbug. If it's real. It's a port of a neogeo cd emulator.
Something extra to note. Anybody know CVS? If so anybody mind helping me download the src to the ps2 port? I am currious to try tampering with it now and see if i can't do a quick dirty port!!http://neocd.ps2-scene.org/
Small note. HEY!!! Finaly something I have becomes useful. I accidently purchased the neo geo cd version of Samurai spirits long ago. Now I actualy have a use for it.![]()
like i said before, it would be illegal to release a port of it to the PSP because the original license says you cant have it run from the same media (which is why the PC version, and every other version, do not have iso/ mp3/wav reading ability or plainfiles reading ability from anything other than a CD).Originally Posted by nexis2600
if you were to port it, you would be in violation of the emulator's license.
Damn, You just had to destroy my day. I finaly figure out whats up and you break it. Might be why the emu is not released.Originally Posted by quzar
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Actualy I am checking the readme. I am very unsure about your idea.
"NEOCD IS FREE, SOURCE CODE IS FREE. SELLING IS NOT ALLOWED.
YOU CANNOT PROVIDE NEOCD AND NEOGEO GAME SOFTWARE ON THE SAME PHYSICAL MEDIUM."
That to me feels like he means you can't give someone neoCD emu and neo cd games on the same medium (like CD, DVDs). In other words saying you cant distribute with roms. Like all emulator authors note.
No, we went over the same discussion when the original DC version was ported. Provide can be taken in that sense, but it was at some point determined that it was meant to also exclude providing for something to happen. Basically the idea is the same: it doesnt have ISO reading because that would mean it would not be able to play real games. Same for psp, where it could almost only be used for illegal purposes (as opposed to people using their original NeoCD games on it).
Even though the occasional person may have a real CD and rip it, then play the files on his PSP, it probably wont ever happen.
ALSO: the way you read it makes no sense. Think about it, why would an emulator author say that his license excludes warez, when that is illegal anyways? It's like a gun manufacturer saying specifically, do not shoot people with our gun, when murder is already illegal. (bad analogy maybe, but I think you understand)
Yet the emulator requires a bios file insted of him emulating the bios and also on top of it tells you which versions are valid or not.Originally Posted by quzar
So all of it over all makes little sense. To me, it just feels he does not want someone giving out a cd burn of a ng cd & also including the emulator on the cd. If he clearly only wanted the emulator to suport original CDS he would make a much more clearer note on it.
To me the lack of an iso mode does not prove too much. This emulator does not look to be a complete work and just something he did for himself only (something mention in the readme).
On top of that, the emulator borows a lot of code (mostly the cpu cores) from other emulators.
The reason I am going over this a lot is because after realising it today. The only true way a good neo geo emulator is going to be posible on the psp is using a neo geo CD emulator.
1) that is just becasue with wrong bios you could potentially crash your computer. the only check it performs is looking for a single byte and seeing if it is what it should be (or a double word or something)Originally Posted by nexis2600
2) No point in saying so, since backups and real CDs are no different (there is some sort of specialness to the real CDs, but it is not known), so its kind of pointless to say 'it doesnt work with backups' when it clearly does. Why would he have to re-iterate the fact to not use illegal material with it?
3)Unlike some other systems, the neogeo cd simply reads files off the disc in iso9660 (or whatnot) mode, so iso support would be simple as hell, especially for an accomplished programmer (if you look at the ORIGINAL version, a good deal is written in assembly).
4) Well, that is just common sense. If there is already a time tested, bug free cpu emulator for a chip, why write a new one? Nearly Every emulator out there running m68000 chips in them use musashi.
5)Little punk, whining about having 32mb of ram? =P lol that will get you over 100 MVS games! It will pretty much let you play almost every game that is already on the NeoCD then more. The NeoCD and MVS are identical in processing power and such, so if that is not an issue, then you should be fine with ram.
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