Page 5 of 5 FirstFirst 12345
Results 41 to 48 of 48

Thread: NeoGeo Emu and Quake Coming Soon

                  
   
  1. #41
    DCEmu Legend Cap'n 1time's Avatar
    Join Date
    May 2004
    Location
    Right behind you...
    Age
    37
    Posts
    4,547
    Rep Power
    121

    Default

    Quote Originally Posted by WHurricane16
    Trust me, I understand what you are saying and whole heartedly trust your intentions because many hobbyist programmers trying to get a foot in the real world feel the same way but I don't trust the intentions of Joe Blow when he downloads your "intentions". I should have said it better, shouldn't really called emu authors hypocrites but I trust Joe Blow no more when it comes to emulators.

    To get back on topic, most of the PSP emulators you will see soon will be very, very fake. Ever notice how noone faces NES, commodore, or Spectrum emulators? Wow, a nice running Neo Geo CD or PSX emu when their is only a hendered SMS emulator out there? These fakers are lame.
    I agree with that completely. Why anyone would spend so much time making fake pictures and movies is beyond me.

    This, however, is believed by many coders to be plausable. But i think right now its best just not to get your hopes up till you see a real release and not some lame ass movie or pics that could be made in photoshop.

  2. #42
    NGPSP Author
    Join Date
    May 2005
    Posts
    226
    Rep Power
    73

    Default

    Wow I was right. It is a Neo Geo CD emulator. Looks like he ported a pc version because he notes it works on the emulator but not on the psp (more then likly unaligned memory addresses).

    http://psp-dev.org/pukiwiki/index.php?NEOGEO%20CD

  3. #43
    DCEmu Legend Cap'n 1time's Avatar
    Join Date
    May 2004
    Location
    Right behind you...
    Age
    37
    Posts
    4,547
    Rep Power
    121

    Default

    interesting, but about this unaligned memory addressing... does that mean that the PSPE allows for more juice then the real hardware has to offer, thus making the PSP not powerfull enough to work with either of the aps in their current form?

    or does it just mean that he based all his work on an emulator that wasnt totally accurate?

  4. #44

    Default

    Quake's not allowed to come out before I am blessed with the ability to run it.

  5. #45
    Dream Coder
    Join Date
    Apr 2004
    Location
    Miami, FL
    Age
    38
    Posts
    4,675
    Rep Power
    50

    Default

    Quote Originally Posted by 1timeuser
    interesting, but about this unaligned memory addressing... does that mean that the PSPE allows for more juice then the real hardware has to offer, thus making the PSP not powerfull enough to work with either of the aps in their current form?

    or does it just mean that he based all his work on an emulator that wasnt totally accurate?
    the second thing. modern PCs align memory automatically. If you remember the first shots of GPF's neopop port to the DC running on chankast, but not on real hardware it was because of unaligned memory access. It just isnt worth it to emulate because it would take extra time to do so.

  6. #46
    NGPSP Author
    Join Date
    May 2005
    Posts
    226
    Rep Power
    73

    Default

    Quote Originally Posted by quzar
    the second thing. modern PCs align memory automatically. If you remember the first shots of GPF's neopop port to the DC running on chankast, but not on real hardware it was because of unaligned memory access. It just isnt worth it to emulate because it would take extra time to do so.
    Hehe neopop's memory allignment was easy. Just had to modify the read16/32 & write16/32 to multiple bytes. I will admit it did confuse me the first time i tried porting neopop because i did not know RISC did not handle unalligned memory.

  7. #47
    Dream Coder
    Join Date
    Apr 2004
    Location
    Miami, FL
    Age
    38
    Posts
    4,675
    Rep Power
    50

    Default

    Quote Originally Posted by nexis2600
    Hehe neopop's memory allignment was easy. Just had to modify the read16/32 & write16/32 to multiple bytes. I will admit it did confuse me the first time i tried porting neopop because i did not know RISC did not handle unalligned memory.
    yea, i failed at porting it to the DC because memory alignment was something that was fixed in their newest release (.72? or something like that?) prior to that it was even worse.

  8. #48
    DCEmu Legend Cap'n 1time's Avatar
    Join Date
    May 2004
    Location
    Right behind you...
    Age
    37
    Posts
    4,547
    Rep Power
    121

    Default

    well anyways, apparently it was fixed because the neogeo cd emulator for psp was released.

    off topic: other than RIN, do any emulators created or ported by Japanese Developers to the psp ever give their projects a name?

Page 5 of 5 FirstFirst 12345

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •