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Thread: Daedalus R11 to be released on Sunday

                  
   
  1. #1

    Default Daedalus R11 to be released on Sunday

    A few minutes ago, Strmn Nrmn posted this news on his blog.
    R11 Sometime on Sunday

    I'm very close to having R11 ready for release, and I'm aiming to have everything finished some time tomorrow morning (that's Sunday morning, UK time.)

    I've spent the day putting in number of changes to the way that Daedalus allocates memory for various lookup tables. Namely, I've replaced a couple of stl maps I was using to keep track of cached textures and dynarec fragments with sorted vectors, which should help reduce fragmentation and improve cache usage. Basically it should make things even more stable and give another small speedup.

    I've also been through and updated the rom.ini file I talked about a couple of weeks ago to make sure that it contains accurate information for the save type. I noticed that many of the entries for European roms were undefined, which can cause various compatibility problems. Hopefully this should mean that a few more European roms are working in R11.

    Finally I realised that there was a dynarec issue which was preventing Super Smash Bros from going in-game. Although that's not fixed (that's something for R12) I have disabled dynarec for SSB by default. With my various texture cache fixes SSB is now running in-game, albeit with messed up graphics and at just 15 fps. Here's a teaser screenshot of SSB running in R11:



    Given how many people have been asking for SSB compatibility to be improved, I'm pretty sure this is going to be my main focus for R12. If I can fix the dynarec issue it looks like this is going to run at a solid 25-30fps or more.

    Anyway, check back sometime over the next 12 hours for R11 (I'm off to bed for now, let's hope I don't lie in

    -StrmnNrmn
    Can't wait!

  2. #2
    DCEmu Legend gunntims0103's Avatar
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    Moved to news, thanks for the post

  3. #3

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    Can't. Stop. Shaking.

  4. #4
    DCEmu Regular factor remix's Avatar
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    in r12. ssb will run at 25-30fps of 60fps?

    Thats still nice, thanks strmnnrmn..!!!

  5. #5
    DCEmu Legend DarthPaul's Avatar
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    Oh my God Sunday? That means tomorrow!? Hell yeah! And wait..that picture is Smash Bros. aaahhh! I can't wait!

  6. #6
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    he's right, that IS a teaser screenshot of SSB.

    i see it and i'm like, WHOA SSB in the next version! but then i see it wont run fullspeed till r12 and it broke my heart.

    oh well, ill just keep on playing all my final fantasies. not even halfway through any of them yet....(i started about 5 different ff games and i'm trying to beat them all at once...hah)

    can't wait for super smash...its also the game my friends ask if i can play on my psp whenever they see me running an emulator of any kind

    just wait till you get nume donations and host an infrastructure server to host mmo daedalus games :P

    edit: actually what he should do is release r11 and solely fix up super smash and release it as r11B or something. i dont know anything about emulation but i'd assume he can just work on that one thing for the next version, instead of working on a lot of different little things

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    DCEmu Pro emuking's Avatar
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    hell yeah ssb b1tches!
    i can't wait!

  8. #8

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    oh yeah nice, I can't wait for the release


  9. #9
    DCEmu Old Pro V3N0M's Avatar
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    Hellz Ya! Super Smash Bros. works!!! :thumbup:

  10. #10
    The Gaming Wolf wolfpack's Avatar
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    me very happy in the pants

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