YES!! :thumbup:
Putting it on PSP as I type!
EDIT: Loads of new settings.
StrmnNrmn has released a new version of his awesome Nintendo 64 emulator for the PSP, heres the release details:
Daedalus R11 is finally here. It took a little longer than I expected to merge the changes across to the sourceforge subversion repository but I got there in the endGreat job StrmnNrmn!
Here's the changelist:
*[*] Large overhaul of rom settings and preferences. All settings should now be persistant.
* [+] Native support for palettised textures for faster rendering and less memory usage.
* [+] Provided a fixed size pool for all texture memory, to limit memory usage.
* [+] Expansion Pak enabled by default.
* [!] Updated rom info database to include save mechanism for many roms.
* [!] Fix memory leak in texture cache.
* [!] Fixed conversion of RGBA/32bpp textures with odd alignments.
* [!] Fix crash which occurred when recolouring textures in low memory situations.
* [^] Large rewrite of texture cache to reduce memory usage and improve performance.
* [^] Various optimisations to the way textures are looked up in the cache and installed.
* [^] Optimise offsetting/scaling of texture coordinates.
* [^] Improve performance of dynarec fragment cache and reduce memory fragmentation.
As always, let me know your thoughts on the comments pages. I don't always have time to reply to all of the comments, but I do read every one of them.
-StrmnNrmn
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YES!! :thumbup:
Putting it on PSP as I type!
EDIT: Loads of new settings.
woot time to dust off the PSP!!!
-!-
/\
wow i already see a bit of a improvement. , time to discuss settings guys.
Sweet, I just found it a min go :
Pretty handy as well, asI am leaving for the airport in half an hour, going away for a month :P
See ya laters all, MikeBeaver
zelda OOT running about 3 frames ingame
and froze when i pressed start ... ?
no its cool just takes a while to load.
Donwloading now.
Im one happy bunny!
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