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Thread: Resident Evil 2 + Others now working on psp

                  
   
  1. #21
    DCEmu Rookie jimmi's Avatar
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    any one got P.E. 2 yet?

  2. #22
    PSP User Jpdeathblade's Avatar
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    OMG this is awsome...i read this on the main page and cryed a little. Resident Evil 2 is the best horror game on the ps1 (and better then most of the newer ones as well)

    Easly my favorite game of all time....who ever figured this out should be paid.

  3. #23
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    If you use the Game ID for Breath of fire IV when converting Dynasty Warriors - the game finally plays at full speed with no slowdown or graphical errors.

  4. #24
    DCEmu Rookie drock82's Avatar
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    resident evil 2 details pleaseeeee
    fully working?
    crashes?

    let us know how far into game

  5. #25

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    yeah its wierd, i dont really get how it makes games run better or at all

    does anyone know the answer to why this makes games that dont work (usually) run?

  6. #26
    DCEmu Newbie Cristyle's Avatar
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    Quote Originally Posted by drock82 View Post
    resident evil 2 details pleaseeeee
    fully working?
    crashes?

    let us know how far into game
    I'm playing RE2 for 60 mins, everything's fine!

  7. #27
    PSP User Apoklepz's Avatar
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    Hey Dan, long time,bro...Good to see you around still.

    ...As for an answer to this, I don't have it...but I guess since the integrated PSP Pops emulator was probably made by the Sony people in Japan (remember all firmware updates are released over there first...as well as everything else ) They've probably set the emulator to recognize more JAP ID's than USA or PAL ID's....But that's just me blaber-mouthing...Anyways, it does make sense.

    Just think of it as how Daedalus depends on a rom.ini file that has codes for each rom in order for them to be recognized and read correctly by the emulator.

    So I guess, so far we know this much about Pops compatibility:

    - Games need to be NTSC centered to work properly.

    - Some Games need to carry their counterpart JAP region ID to work properly.

    - All Disc ID's for one game must carry the same letter/numeric sequence for savedata to carry on to next disc.

    Again...I might be blaberring utterless crap, but it seems like it's at least 75% right. XP

  8. #28
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    Sorry my computer Glitched out on me. I am really sorry

  9. #29
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    So does this game ID thing work for Final Fantasy 8's random freezing in battles? If it does work I will have to $#@! my pants. Can anyone confirm this sorking with Final Fantasy 8?

    Please reply! :thumbup:

  10. #30

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    Quick question since I"m not at home to try this out yet:

    Depending on the tool used to create the POPS EBOOT, is it possible to recompile the EBOOT with the working GAMEID but keep the original SAVEID so that you can use your previous POPS savedata?

    The GAME and SAVE IDs don't necessarily have to math in the EBOOT, no?

    otherwise if all of your gamesave IDs were SLPS-01222, it wouls get overwritten whenever you launched new pops game.

    am I correct to assume that a valid pop EBOOT can contain gameID that is different from its saveID?

    THX!

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