Page 2 of 3 FirstFirst 123 LastLast
Results 11 to 20 of 24

Thread: Popstation Fix List (RE2, PE2, Etc)

                  
   
  1. #11

    Default

    I just tested Final Fantasy 8 with an ID of SLPS-01222, on 3.10 OE-A'.

    I casted magic and drew magic for about 2 minutes before it crashed. Better performance, I think, but it isn't a fix.

    Can anyone verify whether some of these fixes (like the RE2 ID of SLPS-01222) work only on newer firmwares, like 3.40 OE-A?

  2. #12
    DCEmu Rookie Auriman1's Avatar
    Join Date
    Oct 2006
    Posts
    187
    Rep Power
    68

    Default

    I'm not sure if it's already been noted elsewhere, but the battle swirl/cursor problems that were in FFVII from popstations 3.03oe and up are fixed in the latest popstation, 3.40oe.

    Also, Final Fantasy VIII performance increases with fast disc-loading turned on and changing sound from stereo to mono in FFVIII's in-game menu (only a couple freezing incidents, and I frequently draw magic to max 100, got diablos, etc.). I'll be sure to test that RE2 gameID on the higher popstation in addition to the other settings. If the gameID really helps, most/all FFVIII freezing problems should be resolved in 3.40oe.

  3. #13

    Default

    Quote Originally Posted by Auriman1 View Post
    I'll be sure to test that RE2 gameID on the higher popstation in addition to the other settings. If the gameID really helps, most/all FFVIII freezing problems should be resolved in 3.40oe.
    Thanks, that'll be really helpful! Let us know what you find out!

  4. #14
    DCEmu Rookie Auriman1's Avatar
    Join Date
    Oct 2006
    Posts
    187
    Rep Power
    68

    Default

    As promised, I tried out the RE2 gameID on 3.40oe. Using magic/limit breaks like crazy against both Diablos and Elvoret (more demanding battles), the game did not freeze.

    The downsides? Significant slowdowns in all screen transitions, occasional choppiness in cg scenes, slowdown from any and all spells, and slightly less than normal speed in normal battle sequences. I'll also note the music desynchronized in the ballroom cg scene.

    If you can take all the slowdowns, it seems stable enough.

    I'll stick to my slightly less stable fixes for now:
    -Change music from stereo to mono in FFVIII's in-game menu
    -Use 3.40oe's fast disc-loading

  5. #15

    Default

    Quote Originally Posted by zheg_pagaza View Post
    with RE2 ID (SLPS01222) work on Brave Fencer Musashi?
    just tested and playing right now yes it dose every now and then you get some voice glitches, and it will slow down sometimes but other than that it's perfect and working fine

  6. #16

    Default

    Quote Originally Posted by Auriman1 View Post
    As promised, I tried out the RE2 gameID on 3.40oe. Using magic/limit breaks like crazy against both Diablos and Elvoret (more demanding battles), the game did not freeze.

    The downsides? Significant slowdowns in all screen transitions, occasional choppiness in cg scenes, slowdown from any and all spells, and slightly less than normal speed in normal battle sequences. I'll also note the music desynchronized in the ballroom cg scene.

    If you can take all the slowdowns, it seems stable enough.

    I'll stick to my slightly less stable fixes for now:
    -Change music from stereo to mono in FFVIII's in-game menu
    -Use 3.40oe's fast disc-loading
    Thanks for the info!

  7. #17
    DCEmu Newbie
    Join Date
    Apr 2007
    Posts
    21
    Rep Power
    0

    Default

    Does Popsloader help at all?

    I haven't really had too many problems. Front Mission 3 crashed after a fight. DoDonPachi gets to through the pick your ship stage, but freezes before actual play begins. I am really looking forward to playing Brave Fencer Musashi...I had been waiting to convert it to an eboot.

  8. #18
    DCEmu Rookie HumanIce's Avatar
    Join Date
    Mar 2007
    Location
    Reykjavik, Iceland
    Age
    33
    Posts
    110
    Rep Power
    67

    Question

    is there some kind of fix ID for Nightmare creatures 2??
    it keeps freezing, and I figured out that it aint a broken BIN file, its just how the game is on the psp, is there any way to fix it?

    EDIT: http://forums.qj.net/f-general-psp-h...ng-110612.html
    I tried to ask this before, but no one answered me.. and just locked the topic just because I said "BIN" file.. the people at QJ really take it strongly..

  9. #19
    DCEmu Newbie
    Join Date
    Dec 2005
    Posts
    11
    Rep Power
    0

    Default

    SLPS01222 - Digimon World 3 (U)

  10. #20
    DCEmu Newbie
    Join Date
    Dec 2005
    Posts
    11
    Rep Power
    0

    Default Fear Effect

    Im using Fear Effect in 3.52M33 and when i save ,quit the game and returnd to it and select load game it says bad memorycard.I have tested all the game id and save id here and not a thing

Page 2 of 3 FirstFirst 123 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •