i hope he fix it ^^
Another update from StrmnNrmn's blog:
As a few people have pointed out on the R11 release comments page, I broke the HUD in Mario 64 in R11
I investigated a little, and it turns out it was due to a tiny change I made sometime on Saturday. Basically I changed the alpha threshold test from >= to >, and so nothing with an alpha of 0 is ever rendered. This shouldn't be an issue, except for the bizarre render states that Mario sets up to render its HUD.
I don't think this is a too significant issue as Mario is just as playable in R10. I'd rather release R12 a little early to fix this than mess around releasing an R11b version or whatnot. We'll see how things go with the SSB work.
-StrmnNrmn
i hope he fix it ^^
idk y but for some reason all the stuff the doesnt work, but the HUD works fine on my R11 just like i can get paper mario to run properly and i can also get Diddy knog racing to work.
sweet! i cant wait!! ima download r12 so fast
Heh, I noticed this as well, quite an annoyance when we are spending our last week of school attempting to complete SM64 with all stars in just one weekThen this happens haha
I would not go back down to R10, as the speed increase I've noticed in this latest release makes virtually all of SM64 playable at great speeds. Unfortunate for such a small bug to slip in like that, but most excellent work on an emulator created entirely by yourself!![]()
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks