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Thread: PSP: Daedalus - R11 Mario HUD Issue (9 May update)

                  
   
  1. #1
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    Default PSP: Daedalus - R11 Mario HUD Issue (9 May update)

    Another update from StrmnNrmn's blog:

    As a few people have pointed out on the R11 release comments page, I broke the HUD in Mario 64 in R11

    I investigated a little, and it turns out it was due to a tiny change I made sometime on Saturday. Basically I changed the alpha threshold test from >= to >, and so nothing with an alpha of 0 is ever rendered. This shouldn't be an issue, except for the bizarre render states that Mario sets up to render its HUD.

    I don't think this is a too significant issue as Mario is just as playable in R10. I'd rather release R12 a little early to fix this than mess around releasing an R11b version or whatnot. We'll see how things go with the SSB work.

    -StrmnNrmn

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    i hope he fix it ^^

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    DCEmu Regular buildit92's Avatar
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    idk y but for some reason all the stuff the doesnt work, but the HUD works fine on my R11 just like i can get paper mario to run properly and i can also get Diddy knog racing to work.

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    sweet! i cant wait!! ima download r12 so fast

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    DCEmu Regular StealthCP's Avatar
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    Heh, I noticed this as well, quite an annoyance when we are spending our last week of school attempting to complete SM64 with all stars in just one week Then this happens haha

    I would not go back down to R10, as the speed increase I've noticed in this latest release makes virtually all of SM64 playable at great speeds. Unfortunate for such a small bug to slip in like that, but most excellent work on an emulator created entirely by yourself!

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    DCEmu Old Pro Gold Line's Avatar
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    R12 is gona be da bomb!

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    Quote Originally Posted by Gold Line View Post
    R12 is gona be da bomb!
    of corse it will be

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