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Thread: Daedalus - Goldeneye (9 May Update)

                  
   
  1. #21
    PSP User Apoklepz's Avatar
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    Nice, Strmn! GoldenEye would be a real treat on PSP...Best of luck with that!

    Also, I noticed some game graphics dissapeared with R11, like the coin count and camera icons in Super Mario 64 and other stuff in Starfox 64...anybody else noticed?

  2. #22
    DCEmu Old Pro Gold Line's Avatar
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    yea he fixed the mario coin thing you will see it in the next update

  3. #23
    PS3 User Gizmo356's Avatar
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    Yeah the same hapened to me.

  4. #24

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    Quote Originally Posted by Jpdeathblade View Post
    could you make a fake ram on the memory stick? A lot of people have 512+ now (you kinda need something big for n64) so 12 to 20mb isnt much (and worth it for goldeneye, SSB and diddy kong racing)

    Also some n64 games bigger then psp rams? How gay sony....*tisk tisk*
    Ive suggested that before, apparently it doesnt get/send the data fast enough to be a feasible option.

    Or so I was told.

    On the adhoc thing, maybe there is a way that we could send out ir signals (psp has ir) to make the second psp controller 2 perhaps (on a muliplayer game) so you could pick what controller you wanted maybe.

    I just thought of that then so i dont know if its possible. im sure though thats why pops lets you choose which controller port to use, i wouldnt be suprised if a similar thing to what i just mentioned is intregrated by sony into pops in the near future

  5. #25

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    does anyone else work on Daedalus other than StrmnNrmn???? If not WHY NOT???


    Please other coders lend a hand it would really speed up the progress!!

    Cheers

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