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Thread: No San Andreas Stories for PSP

                  
   
  1. #21
    DCEmu Old Pro stotheamuel's Avatar
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    Quote Originally Posted by 01cooperl View Post
    They won't need to downgrade the game as such. The psp has the speed and graphical capabilities to run a port like GTA:SA. Its just two major problems that are shadowing this remake.

    1. The size of the UMD. Although it could be probably easy to create a larger capacity UMD.

    SOLUTION: Don't put fast cars in! Just ***gio's, then the PSP has plenty of time to load! :P

    I think multiple UMD's would work one for each island.

    and I love how they censor ***gio

  2. #22
    DCEmu Regular Cokemusic's Avatar
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    Quote Originally Posted by Mc_Logical View Post
    yea it was kinda drug,theiving,$#@!`z lol and i dont like gangsta hip hop either, i like real hip hop with meaning
    You idiot "real hip hop" is gangster if you look at the origins or the music you'll find many of the rappers that came from the ghetto's conveyed that message to the wider audience even if it was the case that they wern't really gangster themselves.

    Thefore this "real hip hop with meaning"that you like is not the original hip hop , meaning that it can't be "real" hip hop since it's varied from the orginal style of hip hop.

    I don't really like hop hop either but it anoys me that people that think they know about it like "MC Logical" (how ironic) think they do know something about it.

  3. #23
    DCEmu Newbie wind_mill's Avatar
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    Im not a big fan of SA. Vice city is my favourite out of all the three.

    The state of San Andreas was too big for my taste, it was $#@!borsome to memorise it.

    Vice city was the perfect size. Not too big nor too small. That actually makes it more fun imo.

    I found myself constantly driving for minutes in SA and it got kinda boring. The size of the city seemed to be more of a novelty.

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