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Thread: Ruka's Unofficial Snes9xTYL++ ( BETA) - Snes Emulator for PSP

                  
   
  1. #131

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    Ruka Star fox runs better now. The action replay still acts funny. It turns codes on once and never holds the value. Example... MegamanX3, infinite shots on screen needs to be on but deactivated the number continues to run down making the code useless. Thanks for the update so far.

  2. #132
    DCEmu Newbie StuiWooi's Avatar
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    Quote Originally Posted by odino View Post
    Donkey run fullspeed without frameskip on snes9xTYL 042me


    It does no such thing, donkey 1 was almost playable, 2 would run fine but in the second level the fog was black instead of transparent, and 3 was playable but choppy

    EDIT: I found and applied the newer snesadvance.dat and they all seem to be fine now.

  3. #133
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    DKC has been running fullspeed with no frameskip for a long time, you just have to turn on one of the hacks in the debug menu.

  4. #134
    DCEmu Old Pro DanTheManMS's Avatar
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    I'm attempting to speedhack SMRPG by using the SNES9X debugger for Windows. Currently having my friend test the results. I'll post back if I achieve success (there are a couple of good loops here that look like they can be hacked very well)

  5. #135
    DCEmu Old Pro DanTheManMS's Avatar
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    Alright guys, testing time. I found about 8 speedhacks, and my friend's testing helped me determine the 2 of them that were causing battles to freeze.

    Open up your snesadvance.dat file and turn off Word Wrap. Find the Super Mario RPG entry if it's there and replace it with the following. If there is no entry, just find where it should go and add it on its own new line (note that the final result MUST be on one line, so if copying and pasting this gives you a line break somewhere, delete it):

    Code:
    1B8A0625|Super Mario RPG - Legend of the|4|0|0|0|0|0|A41=42,30685=42FA,302FF=42,A0D=42F8,202E9=42DB,29CA5=42DB,9F5=42
    Please let me know the results. It should speed things up, but if you notice that it screwed something up or if it caused any portion of the game to freeze, let me know and I'll attempt to fix it ASAP.

    EDIT: I fixed one code (same sequence of bytes occurred in two places in the rom and I chose the wrong one, A5E should be A0D), and I added one more (the 9F5 one). My friend didn't report any noticeable speed gain, but oh well.

  6. #136

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    ok,that's good job!

  7. #137
    DCEmu Old Pro mcdougall57's Avatar
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    definitely an improvement but i would like to see more speed in a few games

  8. #138

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    Ok. where can I find this Ruka version of SNES?? I want to try it out too! Thans in advance!

  9. #139
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    Quote Originally Posted by Chameleon View Post
    Ruka's Site

    This is Ruka's modification to Yoyofr's Snes emulator for the psp

    Bugfixes are not apparent and/or stated as the source is in japanese. But I have tried Super Mario World and have noticed a great improvement upon speed from the prior release!!!

    Enjoy, and remember to give feedback on any differences you notice besides GUI

    Download at the official site above


    Hi,

    i am new to this forum. I have a PSP 3.40 oea. i need an emulator to run smc file.

    Please do help.... thank you

  10. #140

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    i downt understand.. how to play it?? where do i put the downloaded file?? or wer do i put the rom file?? im really confused/?

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