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Thread: Rin 1.17 Official Version Released

                  
   
  1. #1

    Default Rin 1.17 Official Version Released

    Here's a quote from Mr Mirakichi web site

    ---[Version History]---
    v1.17 (2005/05/27)
    + Improved Japanese file sorting algorithm (AC)
    + Performance enhancements (syn-z)
    + Sound Buffer Length selection (syn-z)
    + Pausing of sound during quicksave / quickload (kmg)
    + Added "reset" option
    + Altered timing of setting saving
    + "SAVE" folder automatic creation
    + Ability to change equipment type added
    > IMPORTANT: Even if you select GBA, you will NOT be able to run GBA software
    > This option is designed for GBC games that detected/offered special items if played on a GBA (Zelda, etc.)
    + Others


    Download from here

    http://mirakichi.hp.infoseek.co.jp/software/


    Have tried this emulator, run's as great as ever.

  2. #2
    DCEmu Regular shizzle's Avatar
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    if they can do that and make the emu run like a gba would run gbc why not stop develpoing the gbc and quickly shift to gba, they appear to be half way there.

  3. #3
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    no. one thing is simply identifying the hardware as a gba, yet still only running gbc emulation (which is simple) the second thing is actually emulating gba hardware. Its almost like a region function, simply an identifier.

  4. #4
    DCEmu Regular shizzle's Avatar
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    but if you can emulate the hardware, then you change the controls to the psp's, isnt that half the battle. only need to put some source code in to make the games run, im still a bit of a noob at porting understanding that is, so correct me if im wrong.

  5. #5
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    like i said, he isnt emulating gba hardware. he is simply has a hack that tells the rom that it is running on a gba. When the gba plays GB/GBC games, it just passes them to the gbc hardware inside the gba, so there is no need to emulate gba hardware, simply whatever it is that the gba tells the hardware to say it is a gba and not a gbc.

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