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Thread: Corrupted Files

                  
   
  1. #1
    DCEmu Coder Safari Al's Avatar
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    Default Corrupted Files

    I have a question about the corrupted files on my 1.50 psp. Is there anyway to hide them or something? Fo example, I have 2 NesterJ files one with % and one without it. The one without % is corrupted but needed to run the program. Is there anyway to hide it so that it doesn't show up on the psp but still works? Thnx (srry, i'm new to 1.50 FW):thumbup:
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    DCEmu Pro steve520's Avatar
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    probably should update to 3.40 OE-A and go to the recovery and hide corrupted icons and 3.40 OE-A is so much better than 1.5

  3. #3
    DCEmu Regular factor remix's Avatar
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    __SCE__[name of file] and %__SCE__[name of file] (for the %)

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    Does that really work?^^^

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    Indeed, it does. I used to use that naming convention before I upgraded to custom firmware

    Cloudy

  6. #6
    DCEmu Regular factor remix's Avatar
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    Quote Originally Posted by parkermauney View Post
    Does that really work?^^^
    yea... I use it:thumbup:

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    DCEmu Coder Safari Al's Avatar
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    Also about the custom firmwares. Is there anyway to go back to 1.50 once you are on one. I'm a liitle confused about them. Also, how does recovery mode work?
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    DCEmu Regular factor remix's Avatar
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    Quote Originally Posted by np354 View Post
    Also about the custom firmwares. Is there anyway to go back to 1.50 once you are on one.

    I'm a liitle confused about them. Also, how does recovery mode work?
    -Yes, just download 1.50 EBOOT.PBP (re-name it to UPDATE.PBP), create a RECOVERY dir in game, and put UPDATE.PBP in the RECOVERY dir. Access to the recovery menu and run the application.

    -Work great for me, all you have to do is hold [R] when you turn it on...

  9. #9
    DCEmu Coder Safari Al's Avatar
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    Also thnx for the __SCE__ thing it worked:thumbup:
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  10. #10
    DCEmu Coder Safari Al's Avatar
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    What are the chances of a brick on OE compared to 1.50
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