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Thread: QuakeDS WIFI build - now with on-screen keyboard!

                  
   
  1. #21

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    How would one actually go about playing Team Fortress with this thing...

    I've read the manuals, made the quakeout.txt w/e ( wrong name here lol ) and it's simply not loading.

    Where does the "fortress" folder go, and exactly how do i load it? :P

  2. #22

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    Download the Team Fortress for NetQuake package - I'm using the latest, version 2.8. QuakeWorld stuff probably won't work.

    Then place the fortress directory in the root of your card (with the TF pak files and your Quake config file in it) and then in the /qdsopts.txt file put:
    -game
    fortress

    When you start your DS you should then see the TF intro video playing.
    Then connect to a network game (there's not enough memory for single player) using the multiplayer menu. Easy!

    Don't forget to bind the keyboard to a button otherwise you won't be able to change your unit type.

  3. #23
    Wii User Sin-07's Avatar
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    Thanks a lot. Now i can play it.

  4. #24
    DCEmu Newbie
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    I feel stupid for this but...

    I've gotten Team Fortress to run on my DS but I cant figure out how to run it on my PC version of quake.

  5. #25

    Default

    Haha, that makes a change! On the command line on your PC type: quake -game fortress

  6. #26

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    Quote Originally Posted by simonjhall View Post
    Download the Team Fortress for NetQuake package - I'm using the latest, version 2.8. QuakeWorld stuff probably won't work.

    Then place the fortress directory in the root of your card (with the TF pak files and your Quake config file in it) and then in the /qdsopts.txt file put:
    -game
    fortress

    When you start your DS you should then see the TF intro video playing.
    Then connect to a network game (there's not enough memory for single player) using the multiplayer menu. Easy!

    Don't forget to bind the keyboard to a button otherwise you won't be able to change your unit type.
    I tried this all, but i can't seem to get the TF movie up, i used the Team Fortress 2.8 Installer and got the "FORTRESS" folder from my pc quake folder and copied it to my DS... then copied the config across.

    Made the qdopts.txt at the root of the memorystick as you suggested.

    It still loads right into quake, with no sign of mod loading or detecting in the text. ( and yes it is dldi patched ( r4ds ) )

    EDIT: Will mod's work with the ShareWare quake?

  7. #27

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    Quote Originally Posted by LordSturm View Post
    EDIT: Will mod's work with the ShareWare quake?
    No, I don't think so. The original has lots of checks for this and I removed them all but you actually need the second pak file (pak1.pak) for a lot of mods, as they use models and stuff from that file.

  8. #28

    Default

    Gah, that sucks...

    Thanks anyway, now i know the problem. :P

    ( Now if only id still shipped copies of Quake 1 -_- )

  9. #29

    Default

    hi! again... so? can anyone help me? i still cant run pre2a (WIFI) because it freezes at "Freeing Precaches" i have the newest M3CF.dldi from the DLDI Wiki (tried the "Broken" one too from chisims site to no avail) and i can patch it fine, its just that when it runs it always crashes...

    like i said before, someone sent me a different version of pre2 (not wifi) and that worked... any help would be greatly appreciated...

    i have: M3 Perfect CF + 1GB Kingston CF
    GBAMP + 2GB "Dane-Elec" CF (only works with 1xDMA)

    thanks!

  10. #30

    Default

    Yo, PM your email address and we'll see if we can track down the bug.

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