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Thread: QuakeDS WIFI build - now with on-screen keyboard!

                  
   
  1. #11

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    looks good, gona give it a try

  2. #12
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    Quote Originally Posted by jonboy25 View Post
    Is it OK to have both versions on the same card.
    I have both on the same folder on my CF. QuakeDS.nds and QuakeDS-wifi.nds.
    They share the same ID1 folder and files.

  3. #13
    DCEmu Newbie darkhelmet's Avatar
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    Great work Simon. Too bad no one by me has a flashcart and vista wont run quake, so I'm kinda stuck and can't play anyone.

  4. #14
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    Thanks Simon,
    your last version (quakeds_290407_pre2) was very beautiful. I read this version has been improved still graphically but without the wi-fi connection i cannot use it. You can make something?

  5. #15

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    Yo, sorry for the lack of replies. I've been away for the weekend :-)

    Anyway, I just realised that I'd commented out the code for the pen sensitivity and forgotten to put it back in! If you really want adjustable sensitivity mail me and I'll send you a build.

    Also, the MP build is pretty similar to the SP build in terms of graphics. Unless you're getting a crash bug on the SP build, there's no reason to change if you don't want to play multiplayer. Although there's currently no keyboard in the SP build, as I haven't bothered update that yet.

    And yes, you can use as many builds on your card as you like :-)
    They can all share the data files too.

    Oh and the slot-2 RAM version is coming...

  6. #16
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    How does the slot-2 RAM version work? Do you have to have the game in a slot 1 device?

    BTW, multiplayer works on my M3 SD!

  7. #17
    DCEmu Pro XDelusion's Avatar
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    What I could really go for over a Virtual Keyboard for the SP build is not so much a Keyboard, but a Virtual Weapons select button, and the ability to double tap the screen to jump.

    Using small virtual keys for that task just sounds like it would be very hard as I'd have to stop and try to target the small key that I need, as to merely tapping a big huge button in the left or right hand side for a new weapon or what ever you know?

    Maybe there is a way that you could impliment both if you are interested...

    ...say like another virtual key that would bring up the keyboard and put it away when you don't need it.

    Also a small MOD launching menu similiar to what is on QuakeX for the XBOX could be of interest for the future, unless resource limits will not allow the loading of mods and extra models and textures, I dunno. What I do know is I'd like Touch screen jumping and weapons select and I'd be quite happy with this port of quake! Well that and look sensativity, but I know that is on it's way back!

  8. #18
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    How do you get this to work?

  9. #19
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    All that info should come with the docs, otherwise you can always visit the home page and read the section on how to set it all up.

    http://quake.drunkencoders.com/

  10. #20

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    im having the same problems that i had with the pre2 SP build, "Freeing Precaches" it just freezes... i have tried using the m3cf.dldi from chishms site, and the new DLDI file from the dldi wiki and neither work can i get some help here? somebody at gbatemp (stormwolf18?) posted a version of SP that worked... anyone got any ideas about an MP version?

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