Page 5 of 5 FirstFirst 12345
Results 41 to 47 of 47

Thread: QuakeDS WIFI build - now with on-screen keyboard!

                  
   
  1. #41
    DCEmu Rookie Sir_Voe's Avatar
    Join Date
    May 2007
    Posts
    198
    Rep Power
    66

    Default

    Great to hear you're back at it . The only thing I could come up with is that on very rare occasions the player can become stuck and unable to move. This mainly happens on inclines, which can be fixed by simply jumping, but I've also had it happen by the triangular light emitting things (like in the first room in the first episode) where I had no choice but to enter the menu and restart.

  2. #42

    Default

    Cool, I'll see if I can have a look at finding where the stickiness on surfaces is coming from (lol) and yeah I know all about that lamp in the entrance to e1m1 - its so stupid when you get stuck in it!

    The mouse look / view snap thing is by design in the Quake code, and this is how regular PC Quake functions. It's GLQuake which doesn't code it correctly and as a result there is never any snapping. I'll have a look to see if I can add something to replicate its behaviour via a switch in the menu or something.

    Lighting is a pretty tough one since there's no hardware support for doing it properly. Me and someone else have been toying with another way to do it, but there's a good chance it'll completely clobber the system. It would make it look really nice though, and we've not ruled it out completely... (btw it would only be for slot-2 cards too)

    Properly rendered sprites and particles are at the top of my list. So expect to see them!

    More ideas? :thumbup:

  3. #43
    DCEmu Rookie
    Join Date
    Apr 2007
    Posts
    102
    Rep Power
    66

    Default

    All I ask is that you do the best you can as I appreciate your work.

  4. #44

    Default

    I cant find the shareware version of this game, link was broken, can somebody post it?

  5. #45

    Default

    I've seen these Malice cut scenes so many times recently that I thought I'd kill five mins by recording a (very aliased) video!
    http://youtube.com/watch?v=SM78Ra1g6VI

    BTW the colour is MUCH better on the real thing - it's just a camera thing. You'll be able to see it first-hand pretty soon now...
    EDIT: definately better colour: http://img223.imageshack.us/img223/7509/imgp0656qy8.jpg

  6. #46
    DCEmu Rookie
    Join Date
    Sep 2006
    Posts
    208
    Rep Power
    69

    Default

    you must release this now =)

  7. #47
    DCEmu Rookie Akoi Meexx's Avatar
    Join Date
    Oct 2007
    Location
    Michigan
    Age
    40
    Posts
    103
    Rep Power
    0

    Default

    Running the MP version on a CycloDS Evo with a kingston 1 GB. Working great with little slowdown, but my PC is hosting.

    One thing I'd like to see, if possible, is maybe be able to place the quake.nds file anywhere in your card structure, and have it load a settings file from that same directory to get the path for your paks and the like.

    I try to keep a neat file structure. <.<

Page 5 of 5 FirstFirst 12345

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •