Cool, I'll see if I can have a look at finding where the stickiness on surfaces is coming from (lol) and yeah I know all about that lamp in the entrance to e1m1 - its so stupid when you get stuck in it!
The mouse look / view snap thing is by design in the Quake code, and this is how regular PC Quake functions. It's GLQuake which doesn't code it correctly and as a result there is never any snapping. I'll have a look to see if I can add something to replicate its behaviour via a switch in the menu or something.
Lighting is a pretty tough one since there's no hardware support for doing it properly. Me and someone else have been toying with another way to do it, but there's a good chance it'll completely clobber the system. It would make it look really nice though, and we've not ruled it out completely... (btw it would only be for slot-2 cards too)
Properly rendered sprites and particles are at the top of my list. So expect to see them!
More ideas? :thumbup:
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