Page 1 of 2 12 LastLast
Results 1 to 10 of 11

Thread: Lua Player Mod 4

                  
   
  1. #1
    DCEmu Coder
    Join Date
    May 2006
    Posts
    32
    Rep Power
    0

    Default Lua Player Mod 4

    A new lua player mod by me has been released. I don't want to take too much credit for it, since a lot of other people helped out with it. Thanks to alatnet and blah for the 3d functions, youresam for the hprm and netlib functions, soulkiller for the fastblit stuff, and alatnet (again) for some extra network functions! Any other function seen on the documents page was added by me :thumbup:

    The documentation page: http://www.cools.biaklan.com/luamod.html

    Download and Give Feedback Via Comments

  2. #2

    Default

    So, uh. Whats it do?

  3. #3
    PSP Coder -Xandu-'s Avatar
    Join Date
    Jan 2007
    Posts
    1,036
    Rep Power
    79

    Default

    Quote Originally Posted by parkermauney View Post
    So, uh. Whats it do?
    It has PSP remote functions and some other netlib functions.

  4. #4
    DCEmu Legend Buddy4point0's Avatar
    Join Date
    May 2006
    Location
    The Lounge Awesomeness: 1337
    Age
    32
    Posts
    4,026
    Rep Power
    135

    Default

    amazing, but is this better than .20 mod 3?
    cause it says its .16 mod 4.

  5. #5
    DCEmu Coder
    Join Date
    May 2006
    Posts
    32
    Rep Power
    0

    Default

    .20 was designed with module loading in mind, and thus made it slower... That is the main reason, I tried to incorporate many of .20's better features (some alpha-blending, other things...) while avoiding the whole module loading process. Some .20 functions will work, while others wont. Eventually all .20 functions (except the module loading ones) will be supported.

    In lamen's terms, .16 is faster than .20.

  6. #6
    DCEmu Legend Buddy4point0's Avatar
    Join Date
    May 2006
    Location
    The Lounge Awesomeness: 1337
    Age
    32
    Posts
    4,026
    Rep Power
    135

    Default

    ok, thanks for clearing that up

  7. #7
    DCEmu Regular titch.ryan's Avatar
    Join Date
    Nov 2005
    Location
    Gold Saucer
    Posts
    428
    Rep Power
    69

    Default

    great thanks.

    this will help alot.

  8. #8
    Registered User NoQuarter's Avatar
    Join Date
    Dec 2005
    Posts
    2,106
    Rep Power
    0

    Default

    Cools,I have been waiting for a mod like this! I'll put it to good use in my projects.Is there any adhoc lua capability yet?

  9. #9
    DCEmu Coder
    Join Date
    May 2006
    Posts
    32
    Rep Power
    0

    Default

    No ad-hoc. Ad-hoc may be added in the future, but it probably wont...

  10. #10
    DCEmu Legend Buddy4point0's Avatar
    Join Date
    May 2006
    Location
    The Lounge Awesomeness: 1337
    Age
    32
    Posts
    4,026
    Rep Power
    135

    Default

    is there adhoc support in .20?
    because i thought there was

Page 1 of 2 12 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •