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Thread: Flashing A Homebrew Abling Plugin Through HTML?

                  
   
  1. #1

    Lightbulb Flashing A Homebrew Abling Plugin Through HTML?

    I have been thinking about this for a very long time and i was wondering if it would be possible to run an HTML file in the web browser thst could flash a plugin to the Flash0, or Flash1 that could disable the need for signed code therefore making a downgrader possible. I have found nothing on the internet that proves this wrong but i dont know anything about HTML as i am a pure C++ coder. I would just like to know if this is possible or not all ideas are welcome.

    My other idea is an HTML downgrader that uses a USB host for flashing and not taking up to much space so that the web browser will be able to handle it.

    :thumbup: thx

  2. #2

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    I've thought of this too, but it would be very hard. The web browser can only access a couple of folders in the memstick, much less the flash! I'm sure someone will find some way, It's been a LONG time since a downgrader was released.

  3. #3

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    I do understand that but what if there was a way that it could trick the psp into thinking it wasn't in the browser. like either let it load a very small eboot from the memorystick that could do something like give access to the flash memory where than you could install a plugin that allowed a downgrader to run. Now if im wrong please correct me because i know nothing about HTML.
    This may sound stupid but the game sharing code has to be signed right?

  4. #4

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    Well, there is no way to mod html, there are no html functions that say, "Write to Flash0".

  5. #5
    DCEmu Old Pro pt9087's Avatar
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    Nearly impossible, if there was a way into kernel 3.10+ then it wouldnt be through the Web Browser! it would be .tiff or Gta. As someone said ^^ web browser only has certain access to the mem stick so it wouldnt be able to get access to Flash.

  6. #6
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    No. It isn't possible. Plus, the GTA exploit will never be able to be used again.

    The most likely way of enabling homebrew is using a Buffer Underrun, or a Buffer Overrun exploit, like the TIFF and GTA exploits.

  7. #7

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    WTF? Buffer underun?

  8. #8
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    nope, html does not have any flashing capability's
    Maby FLASH on the otherhand ?

  9. #9
    PSP Coder -Xandu-'s Avatar
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    Neither HTML nor Macromedia Flash have/can have access to the PSP's internal memory. And as Cloudy said, most likely buffer overrun which can't be done in HTML/Flash.

    Quote Originally Posted by Batholith_5 View Post
    I do understand that but what if there was a way that it could trick the psp into thinking it wasn't in the browser. like either let it load a very small eboot from the memorystick that could do something like give access to the flash memory where than you could install a plugin that allowed a downgrader to run. Now if im wrong please correct me because i know nothing about HTML.
    This may sound stupid but the game sharing code has to be signed right?
    NetFront doesn't have kernel access.

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