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Thread: [Update 3]Final Fan-tasy VII: Last Chapter

                  
   
  1. #11
    DCEmu Regular xcjzerox's Avatar
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    Nice!!!!!!!!!!!!!

  2. #12
    PSP User Solidsnake3000's Avatar
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    screens?

  3. #13
    DCEmu Legend Buddy4point0's Avatar
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    Quote Originally Posted by goldensupersonic View Post
    Right now, that was out of pure laziness. But I'm using timers instead of animlib, so I basicly just through together.
    animlib is gay and its just a cheep tool noobz that cant code and are just trying to pass off as coders use.
    timers are way better.

    Quote Originally Posted by Solidsnake3000 View Post
    screens?
    .

  4. #14
    GP2X Coder/Moderator
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    Quote Originally Posted by Buddy4point0 View Post
    animlib is gay and its just a cheep tool noobz that cant code and are just trying to pass off as coders use.
    timers are way better.
    ?
    It is a library that can be easily reused in many projects with a good number of features without having the developer recode the animation system every new project.

    Anything that saves time and effort is a damn good thing in most developers' opinions.

  5. #15
    PSP User Cloud_35's Avatar
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    That sword is HUGE! Is that the sprite from KH chain of memories?

  6. #16
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    Quote Originally Posted by yaustar View Post
    ?
    It is a library that can be easily reused in many projects with a good number of features without having the developer recode the animation system every new project.

    Anything that saves time and effort is a damn good thing in most developers' opinions.
    Ya i'm backing you up there. I'm trying to learn lua right now and found the tool quite useful. And i respect you greatly to you really know your stuff judging by the amount of help and stuff you do at evilmana.

  7. #17
    DCEmu Legend Buddy4point0's Avatar
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    ok well sorry, i gess ill reword my statement.

    i dont like animlib but it is a great tool for noobz and experienced coders alike. although it does have great features, i prefer to use timers and make my own.

    sorry for saying it was gay, it is clearly not

  8. #18
    DCEmu Newsposter BelmontSlayer's Avatar
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    hmm starting not to like this guy even if he is producing a ff game
    goldensupersonic: Ignore that dumb troll. He's one of those idiots that thinks "OMGz!!1 Teh gaem isntt made by Sqaure-Enixx!!11 Its teh suxxors". Program a game is no easy task, I've been programming apps in VB.NET for several years. Your game seems to be coming along great and I look forward to the next release! :thumbup:
    I was asked to memorise what I did not understand; and, my memory being so good, it refused to be insulted in that manner. ~Aleister Crowley (1875-1947)

  9. #19

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    Quote Originally Posted by BelmontSlayer View Post
    goldensupersonic: Ignore that dumb troll. He's one of those idiots that thinks "OMGz!!1 Teh gaem isntt made by Sqaure-Enixx!!11 Its teh suxxors". Program a game is no easy task, I've been programming apps in VB.NET for several years. Your game seems to be coming along great and I look forward to the next release! :thumbup:
    Ah, you've been coding for several years. I just started learning my first language, lua. So the rode to making this game has not been an easy one, and when I first tried to make hello world I failed. But when I finally got it to work I was all like yeah! I'm da s***. Compare your life to mine then kill yourself! But I just didn't say it. but I sure felt that way.

    Quote Originally Posted by Buddy4point0 View Post
    ok well sorry, i gess ill reword my statement.

    i dont like animlib but it is a great tool for noobz and experienced coders alike. although it does have great features, i prefer to use timers and make my own.

    sorry for saying it was gay, it is clearly not
    It's not so much that it's for noobs, as it is if you make a simple game like pinball. Like in a pinball game you would use it so when the ball hits a certain area, it will shine up, and instead of doing all those timers, you could just use a animlib.

    However! If you make a big long complexed game, like my rpg, you would need to use timers. Thats part of the reason(as you commented on earlier) why my RPG was faulty in the battles. The reason why I did that(put all of the animations frame by frame) is because I was using animlib before. Because with animlib you load all your images into one load, and then call it out. But with timers you call out what happens ever millisecond, so you could make 2-infinity happen. Like you can make it blit 3 images at a time, and then blit one of the images in a different place on the screen. But with animlib you can only blit 1 animation in the same place, which is why my second release you had to press X whenever an animation happens. But if you read that all you should give yourself a pat on the back, because that was a lot. But anyway, my point is it's good for small games, experienced or noob.

  10. #20
    DCEmu Regular titch.ryan's Avatar
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    Quote Originally Posted by Vega View Post
    erm.... why??
    to do with what he said

    -Release Notes--
    Wow! I must be crazy or something for releasing this earlier then I wanted, after all those complaints about my game.
    But here it is release 3. This must be a new record, because I've never seen a RPG be updated more then twice.
    sounding quite arrogant. he shouldnt even be releasing this yet. theres no point until hes has done alot more work on it!

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