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Thread: [Update 3]Final Fan-tasy VII: Last Chapter

                  
   
  1. #1
    Won Hung Lo wraggster's Avatar
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    psp [Update 3]Final Fan-tasy VII: Last Chapter

    News/release from kuraudo-sama of an update to his Final Fantasy RPG for PSP

    + Better battle system(Still needs work)
    + You can now walk into one house
    + Better menu system
    + Better walking animation.(Not much really)
    + Now worth downloading

    --Release Notes--
    Wow! I must be crazy or something for releasing this earlier then I wanted, after all those complaints about my game.
    But here it is release 3. This must be a new record, because I've never seen a RPG be updated more then twice.

    Download and Give Feedback Via Comments

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    DCEmu Legend DarthPaul's Avatar
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    This project is going far! Thanks man,keep it up.

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    DCEmu Regular titch.ryan's Avatar
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    hmm starting not to like this guy even if he is producing a ff game

  4. #4
    DCEmu Newsposter Vega's Avatar
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    Quote Originally Posted by titch.ryan View Post
    hmm starting not to like this guy even if he is producing a ff game

    erm.... why??

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  5. #5

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    Yes, what did I ever do to you?

  6. #6
    DCEmu Legend Buddy4point0's Avatar
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    Quote Originally Posted by darthpaul View Post
    This project is going far! Thanks man,keep it up.
    ...not really, its not even ready for an alpha relise yet so i dont get why he doesnt wait a little before be relised it to the public, also the way he is doing the battles is terrible and he is going to have to recode the entire battle system if he want u to have more than 1 enemy in the entire game.

  7. #7
    PSP User jason215's Avatar
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    keep it up |im downloading it right now!|

    yo guy's you give him a chance he deserve's it
    programming a rpg isnt that easy... i know
    i've tried and it didnt turn out the way it has supposed to be

  8. #8

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    Quote Originally Posted by Buddy4point0 View Post
    ...not really, its not even ready for an alpha relise yet so i dont get why he doesnt wait a little before be relised it to the public, also the way he is doing the battles is terrible and he is going to have to recode the entire battle system if he want u to have more than 1 enemy in the entire game.
    Actually, now this was just to show off that I can do one enemy, which I did do poorly. But it's now quite easy to add 2-3 enemies.

    Also the only reason I keep releasing these so early is to show you that I will keep coding this, unlike most RPGs that only get one release. But if I waited 2 weeks I could have added 2 enemies with very advance attacks.

  9. #9
    DCEmu Legend Buddy4point0's Avatar
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    Quote Originally Posted by goldensupersonic View Post
    Actually, now this was just to show off that I can do one enemy, which I did do poorly. But it's now quite easy to add 2-3 enemies.

    Also the only reason I keep releasing these so early is to show you that I will keep coding this, unlike most RPGs that only get one release. But if I waited 2 weeks I could have added 2 enemies with very advance attacks.
    i dont mean more than 1 enemy at once, i mean more than 1 enemy in the game. all u did was have a bunch of pictures, u shoudlve loaded the animations for the enemys then blited them with x and y axxis, then changed the animation to attacking then move them. its alot harder but your current system is pointless

  10. #10

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    Quote Originally Posted by Buddy4point0 View Post
    i dont mean more than 1 enemy at once, i mean more than 1 enemy in the game. all u did was have a bunch of pictures, u shoudlve loaded the animations for the enemys then blited them with x and y axxis, then changed the animation to attacking then move them. its alot harder but your current system is pointless
    Right now, that was out of pure laziness. But I'm using timers instead of animlib, so I basicly just through together.

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