Perhaps it’s finally time to raise a glass to stereoscopic 3D. Once a [video=youtube;83GoGHBkdyg]http://www.youtube.com/watch?v=bOikorXWPKw"]proud part of E3 press conferences[/URL]and the Ghost Recon: Shadow Wars felt like I was directing model soldiers in an intricate diorama. I loved it inFire Emblem: Awakening and Etrian Odyssey IV: Legends of the Titan. Most recently it’s looked great in Steamworld Dig. It’s really nice in Super Mario 3D Land, too, but there’s a pattern to those other games I listed. They’re all 2D, and most of them are really static.Ghost Recon and Fire Emblem are just gridded maps, and Etrian Odyssey IV’s 3D dungeons and enemy battles aren’t even rendered with any depth. Instead it’s used to lend the rest of its visual design a subtle opulence, and even make it more legible. Layering a menu over another gives it prominence that guides your attention, placing HUD elements on a single plane unifies and makes them distinct from the game itself, and having Fire Emblem’s units stand proud of the map makes it easier to strategise.

http://www.edge-online.com/features/...mes-a-tribute/