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Thread: Dosbox Binaries, Screens and More - DOS Emulator For PSP

                  
   
  1. #101
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    so the homm2 directory has to go inside the dn151 folder. PSP:\dosbox\dn151\homm2 correct?
    Damn, its gonna take forever to copy the CD over. This better be worth it!

  2. #102
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    YESSSS it works, thanks!
    Quick question, what settings do I need to play music?

  3. #103
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    Default Mouse issues

    Anyone having mouse issues ?
    The mouse moves by itself, which is terribly annoying when playing a game that requires pinpoint accuracy...
    Any help would be greatly appreciated

  4. #104
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    Its a flaw with the PSP's joystick. It has no deadzone and oftentimes gets pushed from the center on its own. Only thing you can really do about it in DosBox is to turn down mouse sensitivity in the dosbox.conf file.

  5. #105
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    That's too bad...
    Another issue I am having with some games:
    if a game is using a .bat file to launch, I cannot bind buttons to arrow keys. I tried with Elvira Mistress of Darkness & Dungeon Hack to no avail.
    I tried 2 separate .bat files, one setting up buttons & launching the second bat file that launches the game.
    I also tried 1 .bat file with the button bindings after the echo off.
    Either way, the game does not recognize the bindings. I don't have any problems if the game is launched via an executable .exe.
    Any ideas what is going on ? If it is possible to get these games to run with the bindings, please post your batch file.
    Thanks,

    Loic

  6. #106
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    Quote Originally Posted by ldaneels View Post
    That's too bad...
    Another issue I am having with some games:
    if a game is using a .bat file to launch, I cannot bind buttons to arrow keys. I tried with Elvira Mistress of Darkness & Dungeon Hack to no avail.
    I tried 2 separate .bat files, one setting up buttons & launching the second bat file that launches the game.
    I also tried 1 .bat file with the button bindings after the echo off.
    Either way, the game does not recognize the bindings. I don't have any problems if the game is launched via an executable .exe.
    Any ideas what is going on ? If it is possible to get these games to run with the bindings, please post your batch file.
    Thanks,

    Loic
    I would need to see the contents of the batch file your trying to run, but in most cases the batch file was just used to start a dos extender which is not needed in dosbox.

  7. #107
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    Well, I'll give you the one for Dungeon Hack, the thing is it is impossible to launch the eecutables directly as everything is tied into the batch file. Here is the batch file for Dungeon Hack:


    @echo off
    INPUTMAP up a
    INPUTMAP right y
    INPUTMAP down v
    INPUTMAP left f1
    INPUTMAP triangle up
    INPUTMAP square left
    INPUTMAP cross down
    INPUTMAP circle right
    INPUTMAP start enter
    INPUTMAP select esc
    set F=0

    checksys 56 640
    if ERRORLEVEL 1 goto EXIT

    if exist savegame\settings.dat goto CHECKDEMO
    md savegame

    :CHECKDEMO
    if NOT exist OPEN.RES goto CONTINUE
    aesop open opening

    :CONTINUE
    aesop hack phase-one
    set F=1
    if ERRORLEVEL 3 goto CONTINUE
    if ERRORLEVEL 2 goto CHECKDEMO
    if ERRORLEVEL 1 goto EXIT
    cd savegame
    ..\maze %1 %2
    cd ..
    if ERRORLEVEL 1 goto EXIT

    aesop hack phase-two
    if ERRORLEVEL 1 goto EXIT
    goto CONTINUE

    :EXIT
    set F=

  8. #108
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    Any clue on how to use key bindings with Dungeon Hack ?

  9. #109
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    Well, I downloaded the demo of Dungeon Hack and set it up just like you did and the key bindings worked for me. The only thing I had problems with was the time it took for it to register a key press, in some cases it took almost a minute after hitting the psp button before anything happened on screen.

    The only real difference between the demo I played and your batch file is these two lines don't exist in the demo

    Code:
    checksys 56 640
    
    if ERRORLEVEL 1 goto EXIT
    checksys was used to make sure the computer was fast enough to run the game, if not it would exit. You can take these lines out as they are not needed now.

  10. #110
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    I haven't seen any mention of how to do function keys anyone know?

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