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Thread: Dosbox Binaries, Screens and More - DOS Emulator For PSP

                  
   
  1. #71

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    Everything works fine for me, except that the mounted dosbox directory on memory stick is read-only! The dos navigator program shows 0 kb as available, so it's impossible for me to save and resume! Any help about this?

  2. #72
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    Is it possible to mount in that batch file the analogstick to a button?

  3. #73

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    Tried HOMM - crashes with an error at loading

  4. #74
    DCEmu Newbie Demonsweat's Avatar
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    Quote Originally Posted by remerer View Post
    Is it possible to mount in that batch file the analogstick to a button?
    I'm wondering the same. Also wondering if the L and shoulder buttons can be mapped as keyboard keys. Maybe they're reserved for the mouse?

  5. #75
    DCEmu Newsposter Vega's Avatar
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    Quote Originally Posted by carlitx View Post
    if zsnes works full speed id say we can scrap any other snes emu out there that was made for the psp, seeing as zsnes is the best snes emu out there
    something seriously backwards about this theory
    I see what you mean mate but zsnes wouldnt be as fast as uo_snes9x / tyl if running it through this method

    Click on the sig above to visit The Playground

  6. #76
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    I believe that the shoulder buttons are mapped I read somewhere...... though it will disable mouse clicking usage if you do this:

    INPUTMAP rtrigger (keyboardvalue)
    INPUTMAP ltrigger (keyboardvalue)

    Also standard batch file commands work, so there really isn't too much of a need to:

    INPUTMAP exec GAMENAME

    You could just put:

    GAMENAME

    with or without extension so long as it is a com or exe file.

  7. #77
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    Tracked it down seems that analog button also can be mapped to mouse or joystick and the button 1 & 2 in mouse or joystick to something else.

    Quote Originally Posted by crazyc
    I've put up a new version. The triggers can now be remapped with rtrigger and ltrigger and the mouse/joystick buttons with button1 and button2. Also, mouse or joystick mode can be selected from the command line with "inputmap analog <mouse/joystick>" and remapped keys now repeat properly. I've done many changes to the input stuff so there are undoubtedly some remaining bugs. I've also fixed (worked around?) the bug that was crashing Duke Nukum 1 with sound enabled.
    It'd be something like this I imagine:

    INPUTMAP analog joystick
    INPUTMAP triangle button1
    INPUTMAP circle button2

  8. #78

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    Is anyone having problems with games not accepting the enter key?

    I've ran into two games that won't start because it doesn't reconize enter:

    Catacombs 3-D (Abyss) and Super Fighter

  9. #79

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    Firstly, greetings to all forum people

    And now, my questions/comments:

    Is anyone having problems with games not accepting the enter key?
    Me. When I try to start game in Baryon and when I wanna skip the config in Jill Of The Jungle to play.

    In addition to this, I checked Prince Of Persia 1. It works ok, but the movements controls doesn't work in spite of using the control config file (the .bat file). It's a little weird that Prince 2 works the controls and Prince 1 doesn't work it.

    Also, I checked another games like UFO: Enemy Unknown, Heroes Of Might And Magic I and Pinball Fantasies. In UFO works only the intro because after the intro, it crashes. HOM&M I crashes. Pinball Fantasies works well but when I start a game, it crashes.

    It's obvious that this emulator has to improve but I think it's a great step for dos emulation in PSP. Congratulations for CracyC

  10. #80

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    Quote Originally Posted by demondude777 View Post
    Is anyone having problems with games not accepting the enter key?

    I've ran into two games that won't start because it doesn't reconize enter:

    Catacombs 3-D (Abyss) and Super Fighter
    Yeah, I can't start a new game on One Must Fall: 2097 because the enter key isn't recognized.


    But I'm able to play games like the Commander Keen series and SkyRoads (though the music in this needs some help, but considering it's a beta release, it's rather good!).

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