Page 2 of 5 FirstFirst 12345 LastLast
Results 11 to 20 of 44

Thread: Super Smash Bros - Dynarec Update (10.06.07)

                  
   
  1. #11
    Fidei Defensor Basil Zero's Avatar
    Join Date
    May 2006
    Location
    Omni
    Posts
    1,674
    Rep Power
    76

    Default

    Super Smash bros 30-40 fps? WOW!!!

    I wanted to play the classic fighter on PSP since N64 emulation was possible

  2. #12

    Default

    Guys these Dynarec issues that StrmnNrmn has semi fixed in SSB right now will have NO EFFECT over other games in speed unless they had the same problem. So Mario 64 and the other games working won't be any faster because of these SSB fixes, they are only for SSB. Remember though he did make some small speed fixes for all games in R12 and also we'll be able to boot Goldeneye now in the next update so alot to look forward to, thanks StrmnNrmn!

  3. #13

    Default

    Quote Originally Posted by CaptainMorgan4 View Post
    Guys these Dynarec issues that StrmnNrmn has semi fixed in SSB right now will have NO EFFECT over other games in speed unless they had the same problem. So Mario 64 and the other games working won't be any faster because of these SSB fixes, they are only for SSB. Remember though he did make some small speed fixes for all games in R12 and also we'll be able to boot Goldeneye now in the next update so alot to look forward to, thanks StrmnNrmn!
    I was just going to say this.
    StrmnNrmn found a way to fix just Super Smash Bros., which is what he calls a temporary fix. He is still working on making all games having this fix.

  4. #14
    DCEmu Regular jurkevicz's Avatar
    Join Date
    Aug 2006
    Posts
    389
    Rep Power
    67

    Default

    I wonder if these fixes would benefit Goldeneye.

  5. #15
    Daedalus PSP Coder
    Join Date
    May 2006
    Posts
    34
    Rep Power
    0

    Default

    Morgan/taco are right - this is purely a compatibility fix that enables dynarec for SSB. Unfortunately it will have no effect on games which already run with dynarec, but hopefully a few more incompatible games will now be able to run.

    For this reason it won't affect Goldeneye either, but there are other fixes in R12 that get this running with dynarec (it's nowhere near as fast as SSB though )

  6. #16

    Default

    StrmnNrmn cool to see you on, when do you plan on fixing the DKR issues, because with the FPS display on you can see it runs pretty fast, Starfox 64 speeds.

  7. #17

    Default

    StrmnNrmn, will the next version be released by next week?
    I think it is much better to have many small updates frequently, rather than larger updates occasionally.

  8. #18
    DCEmu Legend DarthPaul's Avatar
    Join Date
    Apr 2006
    Location
    Puerto Rico
    Age
    34
    Posts
    2,734
    Rep Power
    87

    Default

    Nah,I can't agree with you there taco111. I prefer to have one worth release,than many worthless releases. For me,it's better if he takes his time and work on that version the most he can. I hope for a good sound fix too this time.

  9. #19
    PSP User xg917's Avatar
    Join Date
    Nov 2006
    Location
    In the middle of nowhere, FL
    Age
    32
    Posts
    2,131
    Rep Power
    76

    Default

    man i dont wana bother StrmnNrmn with any questions.
    i just want to know.. when is the ME going to be included
    and what is he planning to do for next release R13

  10. #20
    XBOX 360 User masamune's Avatar
    Join Date
    Oct 2006
    Location
    USA
    Age
    36
    Posts
    98
    Rep Power
    0

    Default

    Yay!

Page 2 of 5 FirstFirst 12345 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •