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Thread: Now that CPS3 has been decrypted, is CPS3 PSP emu possible?

                  
   
  1. #21
    PSP User ganon's Avatar
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    well reading that the xbox was barely able to emulate it i guess the psp is a no go

  2. #22
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    I want to see dead-on accurate specs, so far I've seen a lot of things that don't agree with each other. I've seen 40MHz SH2, 20MHz.. if it's 20Mhz SH2 and if the graphics play nice (and can be hardware accelerated) then it's perhaps possible, although SH has its own challenges that make it less than idea to dynarec, like having more branches be indirect than your usual platform.

    The fact that it only has 6 games for it (with some being similar to others) means that a lot of assumptions can probably be made, I doubt you need a very accurate emulator.

    XBox version is probably a simple port, probably doesn't have a dynarec. Given how quickly they got all this working CPS3 is probably not a very complex platform.

    Finally, CPS2 is much weaker. Even a 12MHz 68k is kinda a joke to emulate compared to other CPUs of similar clock speed. Not a problem for PSP.
    http://gpsp-dev.blogspot.com/

    I haven't quit gpSP, just put it on hiatus for a while.

    Games like Super Mario Advance 3, Riviera and Sword of Mana actually DO work in gpSP, believe it or not. If they don't work for you then you're using the faulty BIOS. Don't argue with me, it's true; the sooner you accept this the sooner you can move on.

  3. #23
    PSP User ganon's Avatar
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    Quote Originally Posted by Exophase View Post
    Finally, CPS2 is much weaker. Even a 12MHz 68k is kinda a joke to emulate compared to other CPUs of similar clock speed. Not a problem for PSP.
    ok im confused

  4. #24
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    it's possible for cps-3 to be emulated on psp but for naomi it looks impossible

  5. #25

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    Quote Originally Posted by Exophase View Post
    I want to see dead-on accurate specs, so far I've seen a lot of things that don't agree with each other. I've seen 40MHz SH2, 20MHz.. if it's 20Mhz SH2 and if the graphics play nice (and can be hardware accelerated) then it's perhaps possible, although SH has its own challenges that make it less than idea to dynarec, like having more branches be indirect than your usual platform.

    The fact that it only has 6 games for it (with some being similar to others) means that a lot of assumptions can probably be made, I doubt you need a very accurate emulator.

    XBox version is probably a simple port, probably doesn't have a dynarec. Given how quickly they got all this working CPS3 is probably not a very complex platform.

    Finally, CPS2 is much weaker. Even a 12MHz 68k is kinda a joke to emulate compared to other CPUs of similar clock speed. Not a problem for PSP.

    Sounds like you might be the guy to give it a try! Hey, we can all dream!

  6. #26
    PSP User ganon's Avatar
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    Hey Exophase why dony you give it a shot?

  7. #27
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    But the PSP is struggling with Snes emulation. How could it handle CPS3?


    CP SYSTEM III (CPS3) HARDWARE

    Main CPU : Hitachi SH2 @ 25 MHz
    Storage : SCSI CD Rom, RAM and Flash ROM.
    RAM : SIMMs on the left will physically hold 16M of data each (each has 8x 16M Flash ROMs, there's 4 SIMMs plugged in on this board). The SIMMs on the right will physically hold 8M each (there's 4 Flash ROMs on each board and there are 2 SIMMs plugged in)
    OSC : 60MHz. 42.9545MHz, XTAL 3.6864MHz

  8. #28
    DCEmu Rookie jvabbdac's Avatar
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    CPS3 Have 25mhz !
    Any news about a emulator for psp ???
    If have one game for my psp been 100% #$$%$#@! is Street Fighter 3tr Strike ! Is the best SF !!!!

  9. #29

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    Quote Originally Posted by Saracchini View Post
    Marvel Vs Capcom 2 is for Naomi system and it isn't emulated yet. Probabily it will never emulated in PSP because Naomi is very similar to DreamCast.
    That's like saying "is the dreamcast ever going to be emulated on the PSP?" which, of course, is a big no.

    The fact that Naomi is the Dreamcast Arcade counterpart (the Naomi having better specs, and power not to mention seen some upgrades), we would have better luck seeing MAME 0.124 running flawlessly with some of the 3d arcade boards not emulated, than Naomi.

    Dreamcast emulation is more probable on the psp, but I'd wait until the PSP 2 comes out before hoping for any of the 128bit consoles and Arcade boards to be emulated on currenctly the most powerful handheld on the planet.

  10. #30
    DCEmu Legend Eviltaco64's Avatar
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    Well the Xbox could hardly handle it at fullspeed (and occasionally lags).
    So a PSP port would need a lot of work.

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