if this new version of doom can be played in cooperative mode?
awesome release, I like that new multiplayer feature, thanks kgsws
so can someone give me a quick brief of how to make this game work? thanks
read the readme, theres a reason its there
but thanks! Love all of the old id games, thanks for the updates!
Tho it seems the Heretic screen is off cenetered fyi, hope this gets fixed (now to find someone to test the multiplayer with)
+1i cant believe i missed this release.
Awesome update, kgsws˜™! I've been waiting for more then a year for Doom & Heretic ports update with multiplayer support!
New bug in Doom: no music(there was music in 0.5+) Check the libtimidity in the DOOM-PSP 0.5+ sources!
LTrigger is still unbindable (I would like to bind use on it) The same thing with up/down arrows... Can you make arrows and analog directions bindable too?
About graphics - can you implement 480x272 res and gamma (brightness) option in Doom, like we have in Heretic? Maybe you could make hardware GU rendering for both ports, using some sorces of the PC's hardware DOOM ports & ps2dev GU-coding info?
About Heretic - it's Great, that you implemented the config file & edited the controls - v0.2 was almost unplayable without strafing! But it is still impossible (or I simply don't understand how) to bind my fav controls sheme:
"JoyButtons" walk & strafe
Analog - free look
RTrigger - fire
LTrigger - use/run
arrows - change weapon/inventory/use inventary
Same in DOOM! (of course without free look and inventory)
Oh yeah - updating Duke3D port is a good idia! :thumbup:
And how about reliasing the sources?
After all, HUGE THANKS!!!
I think Zdoom has a source code...ZdoomPSP would be awsome.
Very nice great job!
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Is there music in Heretic now?
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