"Multi-format videogames have boomed in recent years, but when you make a game for multiple formats you cannot focus on one machine's specific capabilities - you have to focus on a common ground for all formats," Hayashi said at a Sigma event today.
"It is Team Ninja's policy to push a console to its limit and set high standards. Team Ninja wanted to make Ninja Gaiden Sigma the best action game it could be, and push gaming standards to its upper limit. That is why we chose to make the game for PS3."
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