via Kotaku
2000: Capcom releases Tech Romancer for DC in the US. Let's see: two giant robots battle to the death in 3D. Why are people still making games? Things may have peaked.
2002: Sony announces a $250 million campaign to promote the PS1 and PS2 in the United States. Needless to say, that's a lot of money. Instead of advertisements, Sony should just give away $X million in product. That would give them a.) instant install base b.) a $#@!load of free publicity.
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