dial up sucks (again)
via Tech Digest
And no, that's not just from seven crisp-guzzling geeks in Kentucky with too much time on their hands. Microsoft actually signed up 820,000 Xbox 360 owners for its Halo 3 multiplayer beta test, which means an average of 14.6 hours per participant.
More numbers: in total the beta generated 350 terabytes worth of downloads from Microsoft's server. And particularly popular was the feature allowing players to record their games and send the footage to friends – 580,000 saved films were created by beta testers.
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dial up sucks (again)
Heres some quick math
350TB / 14.6 Game Play Hours Per User =
23.9 TB / Hour for ALL during Play.
23.9 TB / 820,000 Users playing =
31.5MB/h per hour per user
31.5MB/h / 60 minutes in an hour =
525K/m per user per minute
525K/m / 60 seconds in an hour = 8.7K/s
Now 8.7K/s is about how much a connection uses in Xbox Live, but Its not to Microsoft, its to the host.
I think they ment Total Bandwidth Used because of the beta was 350TB, not data sent/received by microsoft servers.
The beta itself which needed to be downloaded in contrast was ~800MB, for each user downloading, that is a much heartier 656 TB.
(800MB * 820,000 Users)
Not sure where these figures are coming from.
o_0
For Pete's sake, is it that good?!
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