I had one of those tabletop labyrinth games myself, and this looks like a really cool homebrew game. Shame I don't have one of those motion cards though.
Looking back at the game now, Super Monkey Ball: Touch & Roll's stylus controls can't compete with the level of immersion and intuitiveness we're seeing with the Wii's labyrinthine games -- Mercury Meltdown Revolution, Dewey's Adventure, and Kororinpa: Marble Mania. Thanks to homebrew hardware like the MK6-Motion and the DS Motion Card, though, we can now emulate the same motion-sensing features on our handhelds.
It's unlikely that any commercial release will ever acknowledge these unauthorized add-ons, but homebrew developers have already put out over twenty games and demos that use the data gathered from the accelerometers/gyroscope. Check past the post break for videos and screenshots of three puzzle titles that've been rigged to detect your tilting DS.
I had one of those tabletop labyrinth games myself, and this looks like a really cool homebrew game. Shame I don't have one of those motion cards though.
This is a great idea, just one question, aside from homebrew does it have any other applications?
*waits for Nintendo to feverishly bite off idea and charge a grip for the motion pak* :rofl:
I remember that old game, it made me very angry!
Looking foward to a Marble Madness or Ballance clone that will take advantage of this hardware!
looks great and it also looks like it functions without a hitch
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks