Sounds like you're doing a good job there. Will be keeping an eye in this one.![]()
Blue-Knight posted this update to his Xcom DS project:
An update. I have tile selection working on the map, doors working and a work in progress version of the UI. I provided some screenshots showing the UI, tile selection and working door. I need to resize the UI, but would prefer to use the original art without actually shrinking it. I'm thinking of removing the weapon slots on the sides and doing something else for the weapon select. I also should compact the height somehow in order to have more map space. What do you guys/gals think?
Edit - looking at it again, the verticle space isn't that much smaller then the game, you lose about as much space with this UI (percentage wise) as horizontal space (due to screen width difference). So I'll probably keep the height of the current UI and just put in alternatives for the weapon select on the sides.
I'm also working on getting the soldiers/aliens working, as I said before, I'll post some screenshots of them soon
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Sounds like you're doing a good job there. Will be keeping an eye in this one.![]()
Lookin good Knight. I still don't know what Xcom is but w/e.
I don't go on here much anymore. Find me on GBAtemp.
What do you mean you don't know what XCom is?!?!?! You really are a Teen!
Get yourself on an abandonware site and find it - it's the BEST turn-based strategy game I have ever played, and I expect most people will agree!
This is looking fantastic. I am hugely looking forward to this!
Keep up the brilliant work the hud looks sexy just a shame it needs rescaling. This is gonna be sweet.
Looking foward to seeing the first fully working release!
Please do not ever stop on this until it is done. Holy crap awesome.
Holy $#@! omgwtf.
This is amazing. One of my most anticipated pieces of home brew for the DS. Good luck it making all the more bad ass!
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