Page 1 of 3 123 LastLast
Results 1 to 10 of 24

Thread: Guide to beginner DS programmers?

                  
   
  1. #1

    NDS Guide to beginner DS programmers?

    Ive ran a couple of searches on the forum, and google, but cant find much. So, is there a good guide to a beginner that has no codeing knowledge, to code for DS?

  2. #2
    DCEmu Newbie
    Join Date
    Jan 2007
    Posts
    9
    Rep Power
    0

    Default

    http://www.palib.info/wiki/doku.php

    Helped me loads.

    Enjoy~!

  3. #3
    GP2X Coder/Moderator
    Join Date
    Jan 2006
    Posts
    1,678
    Rep Power
    83

    Default

    Simple answer, don't. The DS is not a beginner's platform to learn programming on.

    Learn how to program on the PC and once you have a decent grounding in the language syntax and common programming concepts, then start looking to develop on other platforms.

    I would heavily recommend learning Python: http://www.python.org/

    It's a good solid language that will teach you the basics of programming with plenty of tutorials and documentation: http://docs.python.org/tut/tut.html

    After learning Python, you can either switch to another language such as C or C++ or continue on and start using some of the other Python 'add on' libraries such as PyGame: http://www.pygame.org/news.html

  4. #4
    DCEmu Newbie
    Join Date
    Jan 2007
    Posts
    9
    Rep Power
    0

    Default

    It's not as bad as you're trying to make it, Yaustar.

    I was a complete novice myself, but I managed to make games in no time with the help of PAlib. Try reading up on the url I posted and see for yourself, it's really not hard whether you've had former coding experience or not.

  5. #5

    Default

    Thanks. Im not looking to create a great game rigth as sooin as I do it, but create some simple stuff, then work up.

    Ill check python too. I tried once, but gave up.
    Ill be doing it first.

  6. #6
    The Filipino Guy kcajblue's Avatar
    Join Date
    Aug 2006
    Location
    Somewhere in California...
    Age
    33
    Posts
    4,233
    Rep Power
    123

  7. #7

    Default

    DSLua and PAlib look like the best things so far. I do not understand python through any of the tuts...

  8. #8

    Default

    Quote Originally Posted by Krisbam View Post
    It's not as bad as you're trying to make it, Yaustar.

    I was a complete novice myself, but I managed to make games in no time with the help of PAlib. Try reading up on the url I posted and see for yourself, it's really not hard whether you've had former coding experience or not.
    Sorry for double post, but...

    I do not understand it. At all. Im trying to read a tut, but cant retain the info. So, any help from you?

  9. #9
    The Filipino Guy kcajblue's Avatar
    Join Date
    Aug 2006
    Location
    Somewhere in California...
    Age
    33
    Posts
    4,233
    Rep Power
    123

    Default

    not trying to be mean or anything but you could still use the edit button.

    and i should try to learn palib.
    if its like ds lua, it should be kinda easy to learn.

    EDIT: nvm. dont want to try to learn palib anymore. lol.
    it looks harder than ds lua. and im having trouble with that so yeah...

  10. #10
    GP2X Coder/Moderator
    Join Date
    Jan 2006
    Posts
    1,678
    Rep Power
    83

    Default

    Quote Originally Posted by Krisbam View Post
    It's not as bad as you're trying to make it, Yaustar.

    I was a complete novice myself, but I managed to make games in no time with the help of PAlib. Try reading up on the url I posted and see for yourself, it's really not hard whether you've had former coding experience or not.
    The DS hardware not withstanding, C and C++ are programming minefields. They are not recommended for programming beginners. Trying to learn C or C++ on top of a hardware specific library on a unfamiliar hardware platform and trying to learn to program all at the same time is just a recipe for confusion. The fact that the OP doesn't understand Python worries me even more.

    The PSP development scene shows what I am trying to explain above.

Page 1 of 3 123 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •