TBH, I can't see the point you are trying to put across originally apart from:
Where I made the replies to:They need to truly be big. So include more extras, and pay attention to graphics. I know this is totally impractical for a handheld, which brings me back to the price point.
Big cheap games - I would buy those. A 20 dollar PSP game? When it takes a month to download? in a heartbeat.
So you are saying that piracy is convenient due to sizes? Games are 'expensive' because it costs money for hiring developers for the game as well as distribution, marketing and advertising. By adding more content, you need more developers and/or more time to create it therefore driving the price up even more.Related the inconvenience issue, did you read the link I posted about Introversion's prevention method because it sounded like you missed it completely.Look at research on how much a games costs and where the money goes. By self distribution or online distribution, you can cut a lot of money from the price of the game to something more reasonable. However, self distribution is costly in itself and the market/audience isn't yet right for online distribution to get the sales.
The other lone point was made because it sounded like you were justifying piracy because you practise it/support it. Every thing else (as shown above) is related to your justification from convenience and price.Take a look at how Introversion deals with piracy:
http://www.gamesindustry.biz/content_page.php?aid=19283
The reason why I am on my 'high horse' is because as a games developer, that is (in an abstract way) money out of my salary at the end of the day.Edit: Theft is theft. It is illegal, end of story. If you can't afford it, then you shouldn't have it. Stealing out of desire is not forgivable, stealing out of necessity is.
There is no real way to stop it or a proven method to reduce it. Lowering the price cannot be done due to the points I made above. The only 'real' method there is at the moment is to enforce the law.
Edit: As a side note, there is one case I can remember (but can't find again) where a developer did a test on piracy. He made a game that was free but needed (free) registration to unlock the game. The game was still cracked and pirated.
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