Page 1 of 2 12 LastLast
Results 1 to 10 of 13

Thread: Super Mini Mario mod help (different)

                  
   
  1. #1
    DCEmu Coder Safari Al's Avatar
    Join Date
    Mar 2007
    Location
    http://homebrewheaven.net
    Posts
    863
    Rep Power
    0

    Default Super Mini Mario mod help (different)

    I did solve the sfx thing if anyone wants to know how. I am close to releasing it but i just need to make 7 more levels and solve my problem. My problem is that i want to change it so that i can change "mario' to what i want and "coins" to what i want. I also want to change the eboot to read from the directory of SMY istead of SMM.

    This is what i found and tried to change when i put the eboot in wordpad.

    Spoiler!

    I treid to change mario and SMM and when i did it just froze when it loaded. I know this is possible because Maxime (Mini sonic) did it.
    Come Visit Homebrew Heaven, Where you'll find the latest gaming news and downloads!

    View My Coding Blog


    The Return of The Lounge!
    Mario Gold Rush
    Current C++ Project: To be Announced soon on Homebrew Heaven

    Currently Coding in: C++ for the PSP

  2. #2

    Default

    Editing a binary file with a text editor and saving it will usually result in corruption.

    To replace mario/coins, just get the sprites and replace the ones in the GFX folder.

  3. #3
    DCEmu Coder Safari Al's Avatar
    Join Date
    Mar 2007
    Location
    http://homebrewheaven.net
    Posts
    863
    Rep Power
    0

    Default

    I just mean the words not the gfx. I tried to change mario to jim(random) and it just froze. I used a hex editor. what else do i have to edit to get it to not freeze when i change that?
    Come Visit Homebrew Heaven, Where you'll find the latest gaming news and downloads!

    View My Coding Blog


    The Return of The Lounge!
    Mario Gold Rush
    Current C++ Project: To be Announced soon on Homebrew Heaven

    Currently Coding in: C++ for the PSP

  4. #4
    DCEmu Pro dangee's Avatar
    Join Date
    Feb 2007
    Posts
    531
    Rep Power
    69

    Default

    good to hear u fixed the SFX- can u post
    the good WAV settings . td be useful
    to know for reliable in~game sounds.
    -changing MARIO : pad replacement with nbsp to 5 chars?
    -change /SMM: cant u find the dirString with the hex editor?

  5. #5
    DCEmu Coder Safari Al's Avatar
    Join Date
    Mar 2007
    Location
    http://homebrewheaven.net
    Posts
    863
    Rep Power
    0

    Default

    The wav seetings were found by Maxime and on Goldwave audio editor. They were Wave PCM unsigned 8 bit mono. I just opened up the wav file and saved as and changed the attributes to PCM unsigned 8 bit mono.

    As for changing SMM and Mario. Found them in the hex editor changed them to what i needed and replaced them. It still froze. Right now i'm trying to change Mario to Yoshi and coins to eggs and SMM to SMY. If you go to offset 0000C78C in the original eboot that's where it's found. I'm using Hexworkshop, so it shows the text on the right side of the screen.
    Come Visit Homebrew Heaven, Where you'll find the latest gaming news and downloads!

    View My Coding Blog


    The Return of The Lounge!
    Mario Gold Rush
    Current C++ Project: To be Announced soon on Homebrew Heaven

    Currently Coding in: C++ for the PSP

  6. #6
    DCEmu Pro dangee's Avatar
    Join Date
    Feb 2007
    Posts
    531
    Rep Power
    69

    Default

    thanx for the wav settings.
    only thng I can think of on string replacement
    is there may be an anti-mod checksum built into the original source.
    v. tough to work round if so

  7. #7
    DCEmu Coder Safari Al's Avatar
    Join Date
    Mar 2007
    Location
    http://homebrewheaven.net
    Posts
    863
    Rep Power
    0

    Default

    don't think so here's maxime's site. Read release note v4.
    Come Visit Homebrew Heaven, Where you'll find the latest gaming news and downloads!

    View My Coding Blog


    The Return of The Lounge!
    Mario Gold Rush
    Current C++ Project: To be Announced soon on Homebrew Heaven

    Currently Coding in: C++ for the PSP

  8. #8
    DCEmu Pro dangee's Avatar
    Join Date
    Feb 2007
    Posts
    531
    Rep Power
    69

    Default

    hmm, see what you mean .
    does it freeze with a minimal (1 char) change?
    eg. hex edit 'MARIO' to 'WARIO' , leave all else as original.

  9. #9
    DCEmu Coder Safari Al's Avatar
    Join Date
    Mar 2007
    Location
    http://homebrewheaven.net
    Posts
    863
    Rep Power
    0

    Default

    k i'll try that.
    Edit:
    Wow it worked! and when i changed anything it worked. Don't know what i was doing the first time though. Oh well it works now! I only have one more question. I need to get a new .mod song and can't find one. oes anyone know where i can get a yoshi one? Thanks for all ur help dangee, you'll be credited.
    Come Visit Homebrew Heaven, Where you'll find the latest gaming news and downloads!

    View My Coding Blog


    The Return of The Lounge!
    Mario Gold Rush
    Current C++ Project: To be Announced soon on Homebrew Heaven

    Currently Coding in: C++ for the PSP

  10. #10
    DCEmu Pro dangee's Avatar
    Join Date
    Feb 2007
    Posts
    531
    Rep Power
    69

    Default

    pleasure, playing sonic agains a great reward.
    RU gonna post ur mod?

Page 1 of 2 12 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •