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Thread: PSP SMS emulator V0.4

                  
   
  1. #71
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    I'm still here uppin' for an updated version! Patiently!!

  2. #72
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    Anyone, gonna be updated a SMS emulator? or know of a Genesis emulator that will run SMS roms? please post here or pm me?

  3. #73

    Default .rar what in the !@#$%^ is this

    I cant get the game gear em on my psp i dont know what to do with a .rar file hellllllpppp please

  4. #74
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    well, never tried the game gear emu, but it should be like all other emus, so read up a guide on Homebrew on a 1.5 PSP, if u have a higher version, ie: 1.51, 1.52, or 2.00, then no homebrew application will work. As for a .rar file, its the extension of compression used with Winrar, sorta like Winzip and .zip, of which u can get a fully working trial version here

  5. #75

    Default thanks

    awesome i will tryh that

  6. #76
    DCEmu Regular ataribob's Avatar
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    Why can't he at least let us change the SCREEN SIZE.

    It's no fun playing the newest translation of "Shining Force Final Conflict" on a tiny tiny screen.


    Stuck with playing it on my Pocket PC.

  7. #77

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    dude calm down i wanna see this completed as much as the next guy but programming takes time and programmers have lives outside this aswell ya know

  8. #78
    DCEmu Regular ataribob's Avatar
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    The so called programmer just took the source and recomplied it.
    Prob used PSPide C++ 1.0.8.30.

    That's not programming.

    And it's been 3 months since I offered him $$ to do it

  9. #79

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    The only reason that emulators should have to use 333mhz is because of the emulation. Writing code that is dealing with different hardware takes up 10x more power to get at normal speed. Now if games were designed to use the PSPs hardware profile, then definately there would be no problem with using 222mhz. Look at the SNES... It was released what... like 12 years ago with crude efforts and $#@!ty hardware and the PSP cant play games full speed yet at 222mhz. If programmers find a way to utilize what is in the PSP, such as the graphical interface (Which would be like making an entirely new game like Dual Tetris) then we would see results like no other.

  10. #80
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    Quote Originally Posted by djrobx
    There's an easy fix for getting this SMS emulator to work with the "hide corrupted folder" exploit format and firmware 1.5. Open up the SMS emulator's eboot.php in a hex editor, and search for /psp/game. Replace with /psp/data. There are two of them, one for the backgrounds and another for the roms.

    Apply the eboot with the exploiter normally. Then, on the stick, move the sms roms into /psp/data/sms/roms and the backgrounds into /psp/data/sms/backgrounds.

    Thanks for the great emu. My biggest feature request (like others) is full screen scaling. The SMS should look particularly good since it's already somewhat widescreen (the SMS had huge borders on the top and bottom). The sound support seems to have some sort of buffering problem, although it's much better than no sound at all. I think the SMS might also benefit from a processor speed adjustment. Afterburner runs pretty slow, for example.
    What is a hex editor? IS that where you replace the Game folder with Data? Can you dumb down your directions?

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