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Thread: QDS.Arena - Rocket Arena Mod Released

                  
   
  1. #21

    Default alt maps

    Thanks for the tips on the qdsopts.txt syntax. Unfortunately, I still couldn't start an alternate map: I tried using one in your pak, devise. Changing dmstart.cfg to alias map1 "devise" didn't change the starting map either.

    Also, I noticed that any time a bot appears, my bindings are reset, even though I have defined "shoulder L" for attack. It works fine until that first bot appears.

    I'd love to get into adapting/creating mods for this, but I don't know that I have the knowledge.

    Nice work, though those bots did kick my butt . . . a stylus isn't the same as a mouse.

  2. #22
    DCEmu Rookie
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    Quote Originally Posted by x999x View Post
    Hi Pilot, long time no see, hows Chuddy?
    He's not nearly as active, he jumped into RL in a hurry once he revealed his little secret. Biggy pretty much took his place.
    Quote Originally Posted by x999x View Post
    I've done a search for Q2 maps in Q1, and ironically that community seems more bent on getting Q1 maps inside of Q2!

    This means I'll have to recreate the only Q2 map I like, The Edge... My Worldcraft trial expired, so I'm not sure when I can get to creating it without the wifey seeing yet-antoher-creditcard-bill.
    The Edge is good, it's my favorite and most nostalgic since the demo is what I played most. If someone could port the Q2 weapons too, that would be just about perfect to give QuakeDS the Quake2 feel, but that's probably not very easy and it would be better to wait for Quake2DS.
    Is there still no free map editor? I find that rather unusual.

  3. #23
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    Please refer to this thread for the Final Build of this Modpak. It has a new map lineup and two distinct game modes:

    http://www.dcemu.co.uk/vbulletin/showthread.php?t=67765

  4. #24

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    I did exactly what you said but I can't get it to work either...

  5. #25
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    thread closed.

    Please visit:

    http://www.dcemu.co.uk/vbulletin/showthread.php?t=67765

    For the latest, and final build of this modpak.

    I will address all questions there forthwith!

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