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Thread: QDS.Arena - Rocket Arena Mod Released

                  
   
  1. #11

    Default Excellent

    This has been fun replaying Quake on the DS. Great job on getting a mod to work. Seems like we need to have a QuakeDS and mods site.

    It would help folks to see a) settings to adjust for mods on the DS and b) mapmaking recommendations for the DS.

    BTW, I tried loading a map with the following but it would not work:

    -game<newline>
    +map kustok<newline>
    <end of file>

    Any suggestions for setting the map at startup or switching via console?

    Thanks.

  2. #12
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    Simon has told me that maps not residing in a PAK file will load up with a checkerboard as it's textures. I'm pretty sure I didn't package Kustok in this, but I did repackage it with XPloadzone.

    To get Kustok to load, you'll need to fist place it inside of a PAK/maps/ directory (use pakexplorer) inside your omicron folder.

    To start the game on Kustok your qdsopts.txt should look like this:

    -game
    omicron
    map
    kustok
    <------- Make sure to put a blank line here!!


    That's it, no <new line> or <end of file> tags, Simon used those to help explain how to write the txt, but you DO need a blank line under the last statement, or else QDS will not read it.

    To add Kustok to the map rotation, you must first decide which gametype you want the map to appear in. Let's say DM.

    Find dmstart.cfg inside of the PAK0.PAK file found in the Omicron folder.

    Find:

    Samelevel "2" and change it to "3" to include the new kustok map, or leave it and remove my maps.

    Find:

    alias map1 "dbdm"
    alias map2 "dbsg"

    Add:

    alias map3 "kustok"

    ----

    You can change the order, or remove my maps entirely and just use Randalls (kustok/xploadzone).

    If you don't mind waiting a few hours, I will have a new QDS.A to release, this one is "Final" and will evoke two modes of gameplay with only a couple button clicks, Rocket Arena and DM. RA is fast and furious, DM is an intense survival match on a big level with many rooms and corridors.

    I got Rail Arena working this morning as well, it's very easy to install, but I'm waiting on hearing from SimonJHall if he has a way to evoke a differeing command line from QDS without have to unload mods each time you want to try a new one.

  3. #13
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    Quote Originally Posted by Pilot_51 View Post
    Nice, I'm checking it out.

    It's probably not what you're aiming for, but if some Quake2 maps could be converted to QuakeDS that would be very cool. Those maps are nostalgic for me since Q2 was one of my early FPS addictions.
    Hi Pilot, long time no see, hows Chuddy?

    I've done a search for Q2 maps in Q1, and ironically that community seems more bent on getting Q1 maps inside of Q2!

    This means I'll have to recreate the only Q2 map I like, The Edge... My Worldcraft trial expired, so I'm not sure when I can get to creating it without the wifey seeing yet-antoher-creditcard-bill.

    My next map is actually going to be Q3DM17, The Longest Yard. I will use Teleports in place of the jump pads though sadly... Hmm, was there anything in Q1 that worked like a jump pad? I think I remember a huge fan on one level that would shoot you into the air when you jumped over it... Wishful thinking, or am I confusing things?

  4. #14
    DCEmu Rookie Sir_Voe's Avatar
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    x999x-"I think I remember a huge fan on one level that would shoot you into the air when you jumped over it... Wishful thinking, or am I confusing things?"

    That's an original Quake level called "Wind Tunnel" if I recall correctly. The effect is very similar to jump pads.

  5. #15

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    Just wanna add a tiny little thing here:
    -game
    omicron
    map
    kustok
    <------- Make sure to put a blank line here!!
    This should be -map, not just map.

    But still, good work on the mod. Please - can other people make mods? I spent a lot of time making the game compatible with mods!

  6. #16
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    Quote Originally Posted by Sir_Voe View Post
    x999x-"I think I remember a huge fan on one level that would shoot you into the air when you jumped over it... Wishful thinking, or am I confusing things?"

    That's an original Quake level called "Wind Tunnel" if I recall correctly. The effect is very similar to jump pads.
    Awesome, now I've gotta get my worldcraft registered to start building again

  7. #17
    DCEmu Regular Mr_Biggs's Avatar
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    psst... x999x... that download still aint workin for me... could you post the latest build in a attachment? (pretty please? i'd love to have a DM by myself.)

    EDIT: went to my neighbor's house with a flash drive for the D/L nevermind. i'll give this a shot and a blast after i clean my kitchen.

  8. #18
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    Quote Originally Posted by Mr_Biggs View Post
    psst... x999x... that download still aint workin for me... could you post the latest build in a attachment? (pretty please? i'd love to have a DM by myself.)

    EDIT: went to my neighbor's house with a flash drive for the D/L nevermind. i'll give this a shot and a blast after i clean my kitchen.
    About to serve it up in a new thread since this is the final version and under it's new name, QDS.Arena.

    :thumbup:

  9. #19
    DCEmu Regular Mr_Biggs's Avatar
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    whaaa???? i just got the newer one to download, and then you trump that by putting up a new one? gaaahhhhh!!!!

  10. #20

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    Quote Originally Posted by x999x View Post
    Do you have the full version of quake installed?
    Nevermind my previous post I made a stupid mistake! xD

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