umnn... to avoid confusion you need to run the homebrew in the mswap proggy anyway even if you do just keep using the same small eboot for everything
Ok, here's the scoop. Tried it on a 1.50 PSP. Everything I tried worked. Even the unofficial snes9x. Super metroid won't work on the unofficial so the latest official one is the one I reccomend you try. As a side note, I actually booted up the unofficial one with the same eboot I made for the official one (with the mswap app). My guess is once you have the small 16.2kb eboot, it will work for loading ANY homebrew stuff just be sure whatever you want to run is in the same named directory as the small eboot file is in. (this is the 2 card method)
This does NOT work on a 1.51 PSP.
umnn... to avoid confusion you need to run the homebrew in the mswap proggy anyway even if you do just keep using the same small eboot for everything
I think it's better to make your own Eboots. I love having a nice Zelda theme going with a description that it's the SNES emulator.
That would also be great for PSP owners who don't use Windows.Originally Posted by Jeisu
THIS ROCKS!!!!!
I tried the SNES emulator and it works great...I was a little afraid to overclock my PSP... but I did just to check it out.
BTW if you want to check out the SNES you don't need the converter, the converted files are available http://psp-news.dcemu.co.uk/
This sure isn't the perfect solution but it's one hell of a step closer
btw you can hold in the card (MS1) before you press the button...making the switch a little smoother to do.
Now I have to search through my old backup discs for Bahamet Lagoon![]()
BTW many thanks for passing on the info Wraggster! Something tells me you may want to make this a "Sticky" at the top of the forum with a big flashing "READ ME FIRST BEFORE POSTING" tagged to it.![]()
For those who were complaining about this method not being the best, obviously you are not looking at the full view here. Now that someone has uncovered a loophole in the infamous 1.5, $#@! will be falling from the skies. Personally I think that sony knows about these exploits and are leaving them as breadcrum trails for us to find. Try thinking of something unexpected they will do with the 1.51...
it works real good i was just dumb i wasnt doing the folders right. the snes emu works pretty good a lot of games are full speed the nes emu also works real well the megadrive emu is ok just needs some work would also like to be able to play neogeo pocket but it just wont find the roms would also like to see doom working it starts to load then it stops. but im real happy great work to all the people that make these great emu and homebrew games you guys rule
In case there's a little bit of confusion as to get the swap trick working worrectly...
I can't clarify any of this since I only have the one 32meg memory card right now. But I just ordered a 512meg one off of Amazon in a couple of days. Can't freakin wait =P Anyway...
Here's prolly how the dude figured it out. If you look closely at your PSP, you'll see that when you select the game to load up and it shows the PSP logo, the light doesn't start blinking right away. That means it's not accessing the memory card, therefore, at this point, it's completly safe to remove the memory card in this 5-second window without losing any data.
This same principle can probably be applied to other ideas. For instance, using the PSP's on-board memory, there is a built-in function that allows files to be "copied" from one card to another using the PSP and several memory card swaps. I would guess that Sony would attempt to release a firmware update to disable this to prevent this "exploit", if you will. So it would be obvous that, if you wanna keep using homebrew, do NOT upgrade your firmware. There's currently no need to at this point anyway. Only possible reason I could see would be if they released their own standalone browser for the PSP, which would make Internet access with the Wi-Fi that much easier.
I personally cannot wait for my 2nd Memory Card. Free movies and 16-bit games on my PSP. Bliss! ^_^
The trick is cool (of taking out the MS1 and inserting MS2 as fast as you can) but theres an easier way to do it... Place two folders in the game folder of the psp. For example the only snes emulator avaliable for the 1.5 do this
ex: psp/game/%SNES%/ <the one that goes in MS1>
psp/game/SNES/ <the one for MS2>
Now you can play your snes emulator without having to swap memory sticks.
P.S. All your roms still go in the MS2 folder
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