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Thread: QDS.Arena - Final - Bot Modpak for QuakeDS

                  
   
  1. #21
    DCEmu Regular Mr_Biggs's Avatar
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    Quote Originally Posted by simonjhall View Post
    Nice.
    Btw, an M3 will be fine for the big RAM build. It's EZ-flash you want to worry about, as I'm thinking of dropping support for that.

    EDIT: and blood? How does that work? Are there $#@!-loads of red particles on the PC version or something?
    Awesome. every man always needs a little more RAM power.

    Yeah, the blood is just red particles that pop up when an enemy is shot and they stream after flying chunks of gibs. makes for a good effect.

  2. #22

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    I won't bother to find that official QuakeDS topic, so I will ask here.

    Is it possible to switch the touch-screen aiming to be controlled by ABXY -buttons?

  3. #23
    DCEmu Regular chemical's Avatar
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    ^ yes it is.


    Hey I wanted to ask, is there anyway to have this cool MOD but seperate from the regular QuakeDS, when I added it, it ****ed up my regular single player, and I have to delete all traces of it to get the QuakeDS back to normal, via hex editor or something can I have it seek out other files and then copy my id1 folder and rename everything?


    Thanks

  4. #24

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    Then would you bother to tell me how?

  5. #25
    DCEmu Regular chemical's Avatar
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    .......ok. The reason I didn't is because I assumed you hadn't used it yet, if you had, and have used any other games in the past, you'd simply see you go to options > controls...

  6. #26

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    Quote Originally Posted by iso jussi View Post
    Then would you bother to tell me how?
    Hiya, it's pretty easy. If you go to the key configuration page of QDS there should be options for look up/down. To look left and right just bind the buttons for turn left/right...

    I can't remember if I took out the look up/down button mappings though...


    Quote Originally Posted by chemical
    <snip>
    What exactly is your question? Both the mod and the proper game should be in separate directories - if you want to get rid of the mod, just delete the directory. There should be no need at all to use a hex editor ;-)

  7. #27

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    Thanks, Simon.

    And is there any hypotetical date for that big RAM -build?

    I hope that didn't sound too pushy.

  8. #28
    DCEmu Regular chemical's Avatar
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    Quote Originally Posted by simonjhall View Post
    Hiya, it's pretty easy. If you go to the key configuration page of QDS there should be options for look up/down. To look left and right just bind the buttons for turn left/right...

    I can't remember if I took out the look up/down button mappings though...


    What exactly is your question? Both the mod and the proper game should be in separate directories - if you want to get rid of the mod, just delete the directory. There should be no need at all to use a hex editor ;-)
    Hey thanks for the help but that isn't exactly what I meant, they're seperate physical files alright, but when I start QuakeDS. I can no longer use the regular Quake single player, I can only use the deathmatch. And after fiddling the only way to get back the original quake is to totally remove this mod, so I was asking if there's a way to make it seperate? so I have QuakeDS.nds and QuakeDeathmatchDS.nds for example.

    With Doom it was thought you could only use 1 WAD with it, but I copied the .nds and renamed them, then used a hex editor to make them search for a different name to "doom.wad" allowing me to have multiple on my DS all at once, so I was asking if maybe I could do something similar? I'm not sure exactly how this mod works, but if it searches for "id1" perhaps I could hex edit to search for "id2" and just copy a new folder so I have 1 unmodded and one modded, or perhaps it searches for another file?


    Hopefully I've made my question clear now, thanks for any help :thumbup:


    p.s If this is possible I'll be happy to do it and upload it like I did for the Doom IWAD thread.

  9. #29

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    Quote Originally Posted by chemical View Post
    <snip>
    So at the moment you've got two different executables? How are they different? And are they in the same place in the drive's directory structure? What happens exactly when you start QDS?

    If the game is defaulting to something that's not the stock Quake game, have you tried deleting your qdsopts.txt file? This file tells the game that you want to start the mod.

    Quote Originally Posted by iso jussi
    And is there any hypotetical date for that big RAM -build?
    No date I'm afraid. I restarted working on it about a week ago but tbh it's not going as well as I hoped. I was also planning on working on it this weekend, but I've got such a bad hangover today that I don't think I could stomach a big coding sesh!
    As a rough date, I'd like to get something out within six weeks which supports slot-2 RAM expansions, adds music, fixes texture bugs etc etc. Cool?

  10. #30

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    Quote Originally Posted by simonjhall View Post
    Cool?
    Correctamundo

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