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Thread: Doom DS add-ons and wads.

                  
   
  1. #11
    DCEmu Pro XDelusion's Avatar
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    If you have any luck merging and getting the merged iWAD to work, PLEASE clue me in to how you successfully pulled it off.

    As for DsDOOM, yes it does indeed play full versions of the game...

    ...assuming it does not lock up before you reached the end of the game that is.

    Time to goto bed, I've been tinkering with this all day. I'll post about my Star Wars DS progress tomarrow.

  2. #12
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    Alright. Let me know if you got Star Wars, GoldenEye, and CounterStrike working on your DS.

  3. #13
    DCEmu Pro XDelusion's Avatar
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    ...I'm currently working on a DS Specific Star Wars project actually...

    ...your questions, led me to exploration, which led to discovery, which compelled me to do something with my new found knowledge of how DSDOOM works.

    http://starwarslegacy.net/StarWarsDS.aspx

    I'll upload a demo as soon as I have a little somethign to look at.

  4. #14

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    Quote Originally Posted by XDelusion View Post
    ...I'm currently working on a DS Specific Star Wars project actually...

    ...your questions, led me to exploration, which led to discovery, which compelled me to do something with my new found knowledge of how DSDOOM works.

    http://starwarslegacy.net/StarWarsDS.aspx

    I'll upload a demo as soon as I have a little somethign to look at.
    Could you post some screenshots of your progress, please?

  5. #15
    DCEmu Pro XDelusion's Avatar
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    That's what I'm looking for right now is a DS Emulator that can play DSDOOM and record little videos or something.

  6. #16
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    I did it. I merged pwad into iwad....I think. I went to a site filled with W.I.P wads.

  7. #17
    DCEmu Pro XDelusion's Avatar
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    Feel free to share the new iWAD(s) that you have maded as well as tips as to how you pulled it off without locking up DSDOOM.

    BTW so far I've had a 25mb iWAD and DSDOOM still ran it fine. I've also managed to import the old but awsome Death Star map from DOOM1 and get it to load and run on the DS, so I think I'll do what I always wanted to do and take that map and add to it, so don't be surprised if a particular level in Star Wars DS looks semi-familiar.

  8. #18
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    Do you know what Freedoom is? I downloaded that and put all sorts on stuff in it. Dumb thing it, it's second level never starts. Try Freedoom for a bit. Let me know if the second level works, if you are gonna try it.

  9. #19
    DCEmu Pro XDelusion's Avatar
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    Yes, I use FreeDOOM all the time. I've not played past stage 1 on the DS, ever since it first booted up, I began working on trying to merge wads into it, and working on the Star Wars project.

    I'll have to give it a go later and see if it locks on me. I'd assume it may have to do with resources?

    Speaking of which, I hope there is a way the author can take advantage of my 3in1's extra memory for use with DOOM.

  10. #20
    DCEmu Pro XDelusion's Avatar
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    I did it, I have successfully merged a pWAD (Quake DOOM & Strain) into an iWAD DOOM2 (FreeDOOM version).

    http://files.frashii.com/~sp00nz/Doom/files/DS/iWADS/

    ----------------

    What I have done is taken the FreeDOOM main iWAD, and merged the Quake pWAD into it using
    Patcher and Wintex.

    http://freedoom.sourceforge.net/

    http://home.pacbell.net/jflynn/patcher.zip

    http://files.frashii.com/~sp00nz/Doo...s/wintex50.zip


    ==============

    If you would like to do this on your own, you would download Patcher, FreeDOOM, QuakeDOOM, and
    extract them all to the same directory.

    You would then goto command line and enter the folder that you dumped all the above into.

    From here you'll type:

    patcher dif qkedoom.wad doom2.wad Quakedif.wad


    What this will is create a new copy of the Quake DOOM pWAD that has all duplicate resources that
    are already in the DOOM2 iWAD removed.

    What you will do next is run Wintex, and in top box you will select the Quakedif.wad, and in the
    lower box you will select the DOOM2.wad. You will then hit the JOIN button on the right after
    which your DOOM2.WAD file should now be larger.

    From here you can rename DOOM2.WAD to doom.wad and pop it into your DS for use with DSDOOM!


    XDelusion

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