gonna load it now.
EDIT: oh, that wasnt a d/l link. :sniff:
sounds damned cool, man. cant wait to try it.
EDIT PART DEUX: there are two links. i need to sleep.
http://files.frashii.com/~sp00nz/Doo...arly_beta).rar
This is just a proof of concept. Nothing much to see here as all I've done is added a bunch of
weapons from Rex's Darkest Hour pWAD as well as a few textures.
I've also ripped the Death Star level from the old 90's pWAD for classic DOOM which
I've placed as level 3.
The Plasma Gun has been replaced by a Heavy Repeater from Jedi Knight: Jedi Outcast, though I
have yet to work on the DEH behavoir file, nor have I updated the projectiles or sounds for this
or any other weapon or enemy.
As I said, this is merely a proof of concept.
This is a self sustaining and free file based upon the FreeDOOM iWAD. All you need to do is back up your doom.wad file and replace it with this one.
Enjoy, and please remember this is just proof of concept, far from a finish project as I only
began this last night 7-12-07.
XDelusion
http://starwarslegacy.net/StarWarsDS.aspx
P.S. Notice the working BOOM conveyer belt! I have it blocked off, but I tested it and items and players are moved by it! So again I'm elated that the DS port of DOOM was based upon a modified DOOM source port as opposed to WinDOOM or some jumk like that!
gonna load it now.
EDIT: oh, that wasnt a d/l link. :sniff:
sounds damned cool, man. cant wait to try it.
EDIT PART DEUX: there are two links. i need to sleep.
Cool?
The top link IS a download link.
http://files.frashii.com/~sp00nz/Doo...arly_beta).rar
This is great! It'd be great if we could use light sabers.
So far, nicely done. Please continue to work, Im looking forward to a finished project.
By the way, with wintex, how do you add sprites from a pwad? I'm building a westerm themed Doom game.
http://www.doomlegends.com/emporium/...make_skin.html
You also may find some help on one of my sites:
http://files.frashii.com/~sp00nz/Doom/links.php#Edit
http://starwarslegacy.net
As for Light Sabers...
...they just don't work out well in classic DOOM, and PrBOOM isn't much past classic. In GzDOOM on the other hand you can be more creative when setting up Weapon Behavior and it can really give the game a much different feel!
Sounds like my scedule, though I'm off this week and next so I got plenty of time to screw around with this stuff.![]()
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