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Thread: PSP Genesis v0.1 - New genesis emulator with sound

                  
   
  1. #261
    PSP Genesis Coder
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    I've just uploaded the latest version of PSPGenesis. There are a lot of changes in this version, so there may be some unforseen issues, but the major changes are:

    - 6 button joystick support
    - zip support (using Ruka's unziplib)
    - fixed a bug in save states (current saves won't work - if you really,
    really want your old save I could consider writing a converter... ).
    - user definable controls
    - optimized the sound code a bit (more games run faster now).
    - games list is now sorted
    - implemented new ui
    - user skins support for ui
    - return to current game support
    - frameskip options (note, if you have manual frameskip and the
    game cant keep up, the sound will obviously be jumpy if u dont
    have auto frameskip on)
    - vsync option
    - multiple save slots per game
    - experimental 50Hz conversion
    - added 266Mhz CPU speed setting
    - other miscellaneous fixes and features

    If you're running a 1.50 psp, make sure you have all the new skin files in the proper directory.

    (Screenshots and downloads can also be found here http://psp-news.dcemu.co.uk/pspgenesis.shtml )

  2. #262

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    Wow, just wow. You must have been working hard the past few days. I've been waiting for analog support, multiple save states, return to current game support, and a fix of the home button crash and you delivered all of that plus more in a single update. Thanks a lot man, this rocks.

  3. #263
    Won Hung Lo wraggster's Avatar
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    thanks for another quality release Sougen

    Do you have a paypal address so that we can add it to the site and forums for you to get something back of those who use your work

  4. #264
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    Gave this a test this morning. The GUI is excellent, and ZIP support, 6 buttons, game saves all seem to be working great.

    I ran into a problem with Earthworm Jim 1 though.

    When you hold jump in Earthworm Jim, he doesn't do a full jump. It's almost like autofire is switched on and he keeps doing short jumps.

  5. #265
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    I really don't want to seem ungrateful, especially because this is probably the most solid emulator out there, but I know myself and my homebrew colleagues have probably invested 10 hours or so already on our RPGs of choice - myself playing Shining Force II. I'd love to upgrade to .17, but can't afford to lose my progress. Do you think we could please get the savegame converter?

  6. #266
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    Cool! I'm gonna try this out right now!

  7. #267
    PSP Genesis Coder
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    Thanks for the offer wraggster, but I don't want to make any money from this project. I just hope people get to enjoy the old games they used to play

    And JJB0070, I can understand how you feel if you lost 10 hours of gameplay. So if you can send me your save game for testing (I don't have any old savegames around), I'll get round to doing a converter in around a week'ish or so.

  8. #268
    DCEmu Rookie JcBoyCool's Avatar
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    Sougen the menu and everything looks great. But with this version of the emu I have the same problem as asphalter with all my games. Maybe I can change settings or something to fix this? Plus it lags alot when I press buttons. Version 17 is not stable. Im gonna stick with 16 until all of these problems are fixed. But I really do love the new menu thing.

  9. #269
    DCEmu Regular slayer2psp's Avatar
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    AWSOME great work everything i wanted is there now mk3 works great now with six button support

  10. #270

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    Great Update^^

    But vsync does not work correct with auto-frameskip.

    Test Game: Aladdin

    Vsync: ON
    FrameSkip: 2
    Speed: to slow
    Scrolling: OK


    Vsync: ON
    FramSkip: 3
    Speed: to fast
    Scrolling: OK


    Vsync:ON
    FrameSkip: Auto
    Speed: OK
    Scrolling: TEARING! <---- argh

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