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Thread: PAlib (17-07-2007)

                  
   
  1. #1
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    NDS PAlib (17-07-2007)

    Mollusk has released a new beta version of his coding library / development enviroment PAlib. He reorganized some more code, reduced the rom size (and ram usage), along with other changes.

    New Stuff
    [16bit] Double Buffering added
    [Image] ImageSplitter added, an app to split up big images with frames into several smaller sprites. See example to use the app. It's basic and doesn't manage any 'error'

    Updated Oldies
    [Text] Now supports %x for Hex output
    [16cText] Added PA_16cTextLineSpacing(u8 spacing) and PA_16cTextLetterSpacing(u8 spacing)
    [iDeaS] Updated to 1.0.1.7
    [Size] Optimised a bit more how PAlib code is organized, saves a few kB everywhere for some projects
    [Reco] Added PA_RecoInfo.Difference and PA_RecoInfo.Shape for the shape found and the amount of difference (test to find the values you like to that shape
    [Wifi] Updated to latest version

    Things Fixed
    [RTC] Reverted back to older code, now works
    [Linux] PAlib compilation fixed
    [3DSprites] Fixed bug of 3D not showing after using scrollable backgrounds. Big thanks to Sumiguchi
    [Timers] Chris Liu fixed the Timers !
    [Sprites] Fixed PA_GetSpriteAnim (thanks to Doud !)

    Download: http://sourceforge.net/project/showf...roup_id=142901

  2. #2

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    I will just wait for the final version of this new version.

  3. #3
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    Default

    Waiting for a final is always clever, tho some people can't resist to test anything "new"

  4. #4

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    I have problems using the current final.* So, Ill be testing this one.

    *- I cannot compile anything. I know how to, but I always experience an error.

    EDIT: Using this fixed everything Now I can start developing.

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