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Thread: The 333Mhz Debate

                  
   
  1. #11
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    we will never be able to play the newer psp titles.

    You can play them, it's just simply up to _you_ the user if you want to update it. I also seriously doubt a secret "update" procedure from disks, only checks. If the disk started running the updates w/o warning, the user would freak from the heat (as much as you guys cry from the slight heat from 333mhz, this would have you guys scream murder), and it is RECOMMENDED to have the system plugged into the charger while doing the process, as the power drain is intense, and the program doens't allow you to update if the battery is below 50% (from what i've heard); then I also know that it isn't a simple update of 10 seconds (heard roughly 5 minutes). If this is done w/o a user's consent, the person will obviously cancel the program and shut it off during the intallation phase. If the program is stopped during that phase, you now have a paperweight.
    I doubt Sony would like it if a huge majority of people suddenly have their PSPs become paperweights... ;;>>

  2. #12
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    I realize this isn't very practicle, and I wouldn't do it, but do the japanese firmwares work on the US psp's? Because we could use the 1.50 update to downgrade the firmware every time we wan't to use homebrew.

  3. #13
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    Quote Originally Posted by J@F
    I think the hackers should be underclocking the PSP. You would think PSP could emulate the DS @166Mhz or less. Emulating things like a GB/GBC, and probably everthing up to GBA, should be something PSP can do with minimal resources.
    There is no way the PSP could emulate a DS at 166Mhz. That is the biggest load of sony fanboyism crap or complete lack of any sort of knowledge of the process that I have ever seen. The PSP DOES however have the capability to in theory emulate an n64, although it would require intamate knowledge of the hardware.

  4. #14
    Won Hung Lo wraggster's Avatar
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    remember that the gba struggles to be emulated on a 200mhz dreamcast so a ds is out of the question, although i agree a N64 with the right knowledge could be done

  5. #15
    DCEmu Legend shadowprophet's Avatar
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    Thumbs up I wouldnt sweat it.

    I wouldnt sweat the whole froced firmware update thing.
    By the time this becomes a problem, somone will have found a way to allow those tabo games to run without having to update the firmware.
    it could be as simple as a card swap exploit

    One thing if for certain tho.If an exploit isnt found.
    It better be a killer title before i even think about updateing,and I mean killer.
    Even then, I would most likely get another psp before giveing up homebrew.
    No im certain i would

  6. #16
    DCEmu Oldbie Eric's Avatar
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    N64 wouldnt be possible on the DS if GBA isnt possible. Just cause the graphics are just about identicle or identicle to the DS doesnt mean crap. All cartridge systems from Nintendo seem to be the most hard system to emulate and if i am right thats do to the core or i am completely stupid. If GBA and N64 cant run on Dreamcast it will probably be the same on the DS.

    Eric

  7. #17

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    Like I read off of a thread from another forum, since emulation runs directly from Software induced hardware imitation, it has to run at about 10x the power instead of the power coming from the hardware, so usually its hard to underclock an emulator since normal MHz would be way to slow. What would be great is a way to tap into pieces of PSP hardware whether it be tabs of graphical information to make up for a bit of speed. If there was a way to take just tabs and pieces of hardware support from the PSP, Im sure it would run alot faster and make it possible to underclock an emulator. For me, I have not had any trouble with 333MHz, my PSP did stall once, but I tried the method of holding the power button for 10 seconds for a hard reboot and it was fine. So if anything, its like playing a UMD movie for 3 hours. So pretty much, if a programmer made an emulator that leaked PSP support, we would have emulators like the new Genesis emulator that runs pretty damned good at a constant 40-50FPS.

    But then again, Im just talking out my ass, I know nothing of programming :P

  8. #18

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    The thing is that people want the emulation more than the games.....everybody would rather have the emulation that the games
    ....

  9. #19

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    Some day Im sure there will be a website dedicated to Firmware hacking that works compatible to new UMD games, so in the mean time, Emulation or Crappy New titles, your pick :P

  10. #20
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    Quote Originally Posted by Eric
    N64 wouldnt be possible on the DS if GBA isnt possible. Just cause the graphics are just about identicle or identicle to the DS doesnt mean crap. All cartridge systems from Nintendo seem to be the most hard system to emulate and if i am right thats do to the core or i am completely stupid. If GBA and N64 cant run on Dreamcast it will probably be the same on the DS.

    Eric
    i said that the PSP could emulate the N64 not the DS. The N64 uses an R4300, which is a revised version of the R4200 (to be cheaper) which is very similar to the R4000 that the PSP uses. The PS uses an R3000 which is an even earlier chip made by the same company, but unless the psp actually uses a custom R4000 with more cache, it wouldn't be as easy to directly emulate as the R4300 (the R4000 series had a reduced amount of cache in order to get higher clock speeds).

    Quote Originally Posted by Lord_Rob
    The thing is that people want the emulation more than the games.....everybody would rather have the emulation that the games
    ....
    no, the people HERE want emulation more than games. which isn't something to even make note of considering this is an EMULATION website. I'm sure if you were to poll PSP buyers a good deal of them would go wtf is emulation? or meh, i don't care.

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